Howdy!
The changes in this version (v2.0.10) include:
Updated community Italian (Italiano) localization (translated/sprites/proofread by L'Armadio, proofread by EuvierUWU, translated/proofread by Green-Hat, sprites/proofread by Andrea Bruzzone, voice acting by Ernest_thor.)
Removed Herobrine.
As a reminder, we updated our website's localization page with the following:
Guidelines and resources for having community localizations added to the game.
A list of currently-supported languages, and those which are planned or in-development.
For those seeking to have their own localizations added in-game: we evaluate patches on a case-by-case basis once substantial progress has been made. You're welcome to share what you're working on in our Discord server!
Our official localizations for Spanish (Español), Brazilian Portuguese (Português Brasileiro), and Dutch (Nederlands) are is still a work-in-progress. Since our localizers have been busy, those for Spanish and Brazilian Portuguese are open to assistance with finishing their patches!
If you're interested, join our Discord server and check the localization channel -- the Spanish localization has a list of translation guidelines, and the current language file (up to Starstruck Village) can be provided upon request.
Please note that it does take a considerable amount of time to translate everything written so far! This requires rewriting over 16,600 lines of text with quality and accuracy, and can take much longer for solo volunteers.
FAQ | SUPPORT | LOCALIZATION | v2.0 CHANGELOG
If you missed it, we celebrated UNDERTALE's 10th Anniversary by showcasing one of Demo v3.0's random encounters: Moulder!
We originally planned to have a longer Crystal Mines teaser, but needed more time to get everything polished enough for us to showcase. One of the benefits of us taking more time is being able to further refine aspects we hadn't originally intended to -- and although we still need to figure out which content we want to avoid showing off, as to avoid too many spoilers, we'll post this once it's ready!
Development has been going slowly overall, since everyone has been pretty busy with their own lives -- despite this, we're still planning to release a Demo v2.1.0 update with the new Boogiemen dialogue portraits and battle sprites, as well as the new versions of "Kountdown" and "Boogie Beatdown."
Besides finishing the music tracks, all we have to do is polish & fix some issues with the battle sprites' implementation... and then manually backport everything from the v3.0+ branch to v2.0.
Remember to follow us on Bluesky and join our Discord to receive more informal updates regarding development, or notices about upcoming progress reports!
- Beethovenus, Project Manager @ Team Switched














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