After a few work weeks on my personal vacation, the Tutorial level has been 90% blocked out. Save for some walls and ceilings, it it mostly complete.
The next step will be adding in the scripts and triggers for tutorial events like enemy spawning, control unlocks and helpful UI events for instructions on how to use the controls. Sadly, this level design will not be as effective as intended until certain UI features are added as some of the parkour movements are not very intuitive if one is not used to them. But as soon as the level is complete “enough” with the scripting, I will release it so I can get some feedback on the new mechanics of movement.
I am hoping for the next playable release of a level to be sometime in
February if all goes according to plan. Stay Tuned!
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