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DEV LOG:
Weird, wonder what just happened...
I've been working on the 3D models for the game. I had a particular style in mind, so I took matters into my own hands and am editing and retexturing the AR models for the game!
(Also, new banner!)
Hello hello!
I don't know how frequent updates on TWB will be (I should probably work out a schedule) but I have new concept art to share! Next time I share, it will likely be when I have a few rooms/areas drawn.
Catch you on the flipside!
DEV LOG:
> a r e y o u r e a d y ? <
DEV LOG:
Nothing much to report, but I didn't want to leave people hanging. I'm still in a phase where I'm conceptualizing a lot but I'm actually at the part where I plan how the CODE will work.
Here is some concept art as a treat!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Another house i made long time ago.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.














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