11 months ago

Two months of game dev squeezed into under 4 minutes! The struggles of being an indie dev in this brutal industry, and how a Game Jam changed my approach to Lobo after two years of development.

Check out the latest devlog! 🎥🔥

https://www.youtube.com/watch?v=XBAYj1HkXaU


https://www.youtube.com/watch?v=XBAYj1HkXaU
https://www.youtube.com/watch?v=XBAYj1HkXaU
https://www.youtube.com/watch?v=XBAYj1HkXaU


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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Some lore moments get a brief frame. Used sparingly, only when it matters. After all, this is an adventure game.

Also added small physics reactions when pulling weapons from bodies. Subtle, but satisfying.

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