
Dani Marti @danimarti
Top supporters (last 30 days)
A Days Gone-inspired menu navigation study built in Unreal Engine UMG.
• Modular widgets
• Radial navigation
• Dynamic materials
• Blueprint-only
Download the complete project 👇https://www.patreon.com/cw/DaniMarti
Built a classic carousel indicator entirely in Unreal Engine.
- Single UI Material
- SDFs + Boolean operations
- No textures
- Fully procedural & easy to animate
Small UI detail, but a fun exercise in procedural UI.
It's been a rough few months.
Health issues, financial difficulties, moving across the world, and a computer failure put development on hold.
But one thing hasn't changed:
🐺 The Wolf in Me is still alive.
Thanks for sticking around. More updates soon.

Loading...Adding keyboard + mouse support to The Wolf in Me playtest.
Controller-first design, so seamless switching between mouse, keyboard, and controller has been a fun challenge.
All prompts update instantly.
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Loading...New inventory UI redesign for my game.
Inventory and equipment now share one screen, built to make decisions faster and easier.
Compare gear, check stats, view level and attributes, and instantly see how items affect damage and armor.





