Fixed enemy textures
Placed a ui indicator that explains what to attack
Fixed time scale issue when restarting the game
Took away stomp bar when stomp is ready
Fixed stomp cool down bar
Took out stamina bar when going through cutscene
Fixed player texture
Changed cutscene pause time on boss
Added combo attack to player
Added more props to the game
Added bartenders to bar
Fixed some sounds issues
Enemies now don’t move on death
Death of towers now increase enemy spawn rate
Resized props in scene to proportion
Next up
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
So here's the first of the zodiac signs i will make for the next weeks.
Why walk when you can jump?
Coming Soon...
Colorful Fox
Happy Late Easter!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669










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