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#Devruary The least favorite part was imo taking too long to figure out what the game's mechanic was going to be.

#Devruary The constant Scratch Updates that broke outdated codes from 2.0

#Devruary The worst bug I had to dealt with is back when development of Devan's Purgatory began, the search icon never appears when you touch the interactable parts, so I coded it in different parts until I finally got the answer I needed.

#Devruary The feature where adding the dialogue was the most difficult, since it is hard to implement for me, so I had to use shortcuts (and by shortcuts I mean use their assets.)

#Devruary Not saving my progress after I was done programming my game.

#Devruary When I'm finished making a game on Scratch, I load the game into Turbowarp to add features in it, and packaged it.

#Devruary

I just think what comes to my mind, and try to make it a reality.

#Devruary Not focusing on what I'm working for, plus procrastinating for some reason..

#Devruary It's still Scratch, although there are plug-ins in Turbowarp that makes 3D Games possible, I just need to be good enough at coding.

#Devruary A plug-in that helped me so much was Turbowarp, since it allows me to code stuff that is impossible to make in original Scratch.