Game
DefenC
9 years ago

UI Direction


Well, the past two days, I haven’t been able to spend much time on programming/adding features to the game - but been spending time thinking/pondering layout of the overall GUI. This is going to be a web game, as I want it to be easily be playable vs having to download, and will have a user interface to place towers, build things, etc.

As I am not an artist, I spent some time trying to gain some thoughts/inspiration to the overall GUI design. I found some stuff that I really like, but unfortunately, my artistic skills lack the ability to really replicate much of it… I will not copy someone’s work!!!

Anyways, this led me to revisit some asset packs from Kenney that I purchased a while back, and I found some UI elements that I feel will work well with the game. I started playing around with a few of the elements, and am really happy the direction this is heading. (Below is a sample of the tower selection interface.)

5d0b628d2570a.png

I’ve created a Trello board where I am going to track more detailed progress/goals for each sprint, for the game.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Another house i made long time ago.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I-Buki

Mio-Da!

Ibuki Mioda!

Why walk when you can jump?

I worked so hard to get all four of them to the end safely, but then...

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Alone Together....

2d lighting experiment