Game
DefenC
10 years ago

UI Direction


Well, the past two days, I haven’t been able to spend much time on programming/adding features to the game - but been spending time thinking/pondering layout of the overall GUI. This is going to be a web game, as I want it to be easily be playable vs having to download, and will have a user interface to place towers, build things, etc.

As I am not an artist, I spent some time trying to gain some thoughts/inspiration to the overall GUI design. I found some stuff that I really like, but unfortunately, my artistic skills lack the ability to really replicate much of it… I will not copy someone’s work!!!

Anyways, this led me to revisit some asset packs from Kenney that I purchased a while back, and I found some UI elements that I feel will work well with the game. I started playing around with a few of the elements, and am really happy the direction this is heading. (Below is a sample of the tower selection interface.)

5d0b628d2570a.png

I’ve created a Trello board where I am going to track more detailed progress/goals for each sprint, for the game.



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

We are under attack!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

So here's the first of the zodiac signs i will make for the next weeks.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Cash Banooca

2d lighting experiment