Game
DefenC
9 years ago

UI Direction


Well, the past two days, I haven’t been able to spend much time on programming/adding features to the game - but been spending time thinking/pondering layout of the overall GUI. This is going to be a web game, as I want it to be easily be playable vs having to download, and will have a user interface to place towers, build things, etc.

As I am not an artist, I spent some time trying to gain some thoughts/inspiration to the overall GUI design. I found some stuff that I really like, but unfortunately, my artistic skills lack the ability to really replicate much of it… I will not copy someone’s work!!!

Anyways, this led me to revisit some asset packs from Kenney that I purchased a while back, and I found some UI elements that I feel will work well with the game. I started playing around with a few of the elements, and am really happy the direction this is heading. (Below is a sample of the tower selection interface.)

5d0b628d2570a.png

I’ve created a Trello board where I am going to track more detailed progress/goals for each sprint, for the game.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Microsoft Windows XP Unprofessional (windows logo prototype)

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

My D&D art for my family so far (WIP if you couldn't tell)

Made my first ever animation.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.