Game
DefenC
9 years ago

UI Direction


Well, the past two days, I haven’t been able to spend much time on programming/adding features to the game - but been spending time thinking/pondering layout of the overall GUI. This is going to be a web game, as I want it to be easily be playable vs having to download, and will have a user interface to place towers, build things, etc.

As I am not an artist, I spent some time trying to gain some thoughts/inspiration to the overall GUI design. I found some stuff that I really like, but unfortunately, my artistic skills lack the ability to really replicate much of it… I will not copy someone’s work!!!

Anyways, this led me to revisit some asset packs from Kenney that I purchased a while back, and I found some UI elements that I feel will work well with the game. I started playing around with a few of the elements, and am really happy the direction this is heading. (Below is a sample of the tower selection interface.)

5d0b628d2570a.png

I’ve created a Trello board where I am going to track more detailed progress/goals for each sprint, for the game.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Bandana Dee the Dream Friend

Chiaki Nanami!

Werehog transformation process. #sonicunleashed

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

:] me sigue sin gustar

:] I still don't like it

(sound ON 🔊) We changed the tree harvesting selection sounds. Again.

Should we stop already? Let us know!

Find out more about the game on Steam:

http://bit.ly/AtS_New_Sounds_GJ

I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.