NEW MECHANICS -
Freddy: (starting location: stage 1) he will go to your office from his stage, and will approach to you from the left door. Shut the left door if you see his glowing eyes in the doorway and if you hear his music box. Looking at him on the cameras will slow him down, but he always hides in the shadows, so it’s hard to find him.
Bonnie: (starting location: stage 1) he will approach to you from the right door. Looking at him on the cameras will only make him go faster.
Chica: (starting location: stage 1) Chica is only interested on the food in the kitchen. She slowly goes to the kitchen, and when she gets there, she starts making noise. In some time, when she eats her dinner, she sleeps in the kitchen for the rest of the night. You can make her fall asleep faster by using the Global Music Box. The harder her AI level, the louder and longer Chica tries to find food.
Foxy: (starting location: parts and service) Everybody forgot about poor Foxy, but poor Foxy didn’t forget about you. He will come to you from different places: left arm and left leg from the left door, right arm and right leg from the right door, head- from the left vent, body- from the right vent. If you fail to close the door at the right time, the body part will come into your office, and the other body parts will go even faster. If every body part will get into your office, Foxy will jump scare you. If you manage to block the body part, it will be gone forever.
Toy Freddy & Withered Freddy: (starting location:parts and service) They sit in the Parts and Service room playing Five nights with Mr.Hugs. In Five Nights With Mr. Hugs, there are three ways into the office and only one door can be closed at a time. Click the cams on Toy Freddy’s monitor, then be sure that the appropriate door is closed to prevent Mr. Hugs from getting into his office. If you check on Toy Freddy and see GAME OVER on his screen, that means that Mr. Hugs has already jumpscared him, and now Toy Freddy is on his way to jumpscare you. He can’t go through doors like Withered Freddy, but he will use the Doors, Vents and Air Ducts to get to you. Every so often, Toy Freddy will let Withered Freddy play. Withered Freddy is better at games than Toy Freddy, so he might close his own doors from time to time. If he does get a game over, he will come out to get you. Once Withered Freddy has been jumpscared, there will be no way to calm him down, and no way to save yourself. (by TemmieDaTem)
Toy Bonnie: (starting location: private party room) Toy Bonnie and Toy Chica are standing on the same stage, and when they activate, they go to the vents behind the stage. Toy Bonnie climbs in the vent above the hallway. He can be only stopped using vent snares, when he reaches the vent door he waits there until you open it.
Toy Chica: (starting location: private party room) Toy Bonnie and Toy Chica are standing on the same stage, and when they activate, they go to the vents behind the stage. Toy Chica moves faster than Toy Bonnie, but she can be stopped by the vent snares and the vent doors.
Mangle: From time to time Mangle will appear hanging from the ceiling of your office. To get rid of her, you must click on Mangle’s toes, removing her grip on the ceiling, what will cause her to fall. If you fail to do that, she will jumpscare you. ( by tvrobot10)
B.B: (starting location: private party room) When the night starts, he will immidiatly go in the vents. When he reaches the door, he never leaves. Use the vent snare to prevent him from getting to the door. if he manages to get into your office, he won’t steal your batteries, but he will SWALLOW them. when he swallows the batteries, his eyes start shining lighter than the Sun, preventing you from seeing anything.
J.J: (starting location: prize corner) When the night starts, she will immidiatly go to the vents in the private party room. She can’t be stopped by the snares, she can only be stopped with the vent door. Shut the right vent door when you see her smilng face in the went. If she gets into your office, she will activate everything you have, causing your power to drain like crazy, until you get to zero.
Withered Chica: (starting location: went) She crawls in the vent, always. No doors or snares can stop her, only the mask can. When you see her head popping out of the left vent, put your Freddy mask on, and she will go away.
Withered Bonnie: (starting location: parts and service) Every now and then he will appear in your office asking you to find a replacement face, or repair his face. If he asks you to find a replacement face, you must search for bonnie’s face somewhere in the cameras. If he asks you to repair his face, you must have 2 parts which can be obtained by blocking animatronics. The higher ai you set him at, the more often he will appear, and the less time he will give you to react. ( by tvrobot10)
Withered Foxy: (starting location: parts and service) he will appear in the hallway in front of you, and if you use the Freddy mask when he is in the hallway, he will jam the Freddy mask on you for the rest of the night. Flash the light in his face to scare him off.
The Puppet: (starting location: prize corner) at the start of the night puppet’s music box has no handle, and you can’t wind it up. You need to buy the handle from Nightmarionne for 5 fazcoins. If you don’t have money or time to replace the handle, you can just use the global music box to soothe the Puppet.
Golden Freddy: his giant floating head will appear in the hallway in front of you. Shine your light at him to cause him disappear.
Shadow Freddy: Shadow Freddy will start materializing in your office, but, if you flash your light at him, he will just get faster; You can only dematerialize him using the Hyperflash.
Shadow Bonnie: He appears at 4am, and when he appears, he will replace toy Bonnie, crawling in the wents a lot faster. Unlike Toy Bonnie, went doors don’t work on him, you can only stop him by using the went snare. If he jumpscares you, he will crash the game.
Endo 01 & Endo 02: They will appear in your office at the same time, to get rid of them, push Endo 01’s chest button and Endo 02’s eye. You will need to do it quickly, or else you will get jumpscared by them at the same time!
Springtrap: (starting location: wents ) He freely crawls in the vents. He has no pattern and he can appear in the right vent, left vent or the vent in front of you. Close the vent door when you see his face in the vent. He can be pushed back with the heater.
Phantom Mangle: When your office reaches 90 degrees Phantom Mangle will materialize under your desk and start making noise. Cool your office down to 89 degrees or less to make her disappear. ( by tvrobot10)
Phantom Freddy: Now that Phantom freddy has 1 leg, he cant dance like he used to. But YOU can! He will give you a string of arrow key combinatons: help him do this, or youll be the one without a leg! ( by XZ)
Phantom B.B.: BB will slowly appear in body parts. Head, Torso, Arms, Legs. When he fully appears he will start LAUGHING LIKE MAD. Flashing him after he is fully there, will make him louder. Flash him before he fully appears. ( by XZ)
Phantom Chica: (starting location: arcade room) Phantom Chica will slowly materialize on the screen of one of the arcade cabinets. Click on that Acrade cabinet to reset her. If her face fully materializes on the screen, she will appear in your office and jumpscare you, causing a permenant blackout.
Phantom Foxy: When he appears in your office, quickly shine your light at him, or he will great you with a jumpscare, taking 2 bars from flashlight’s battery.
Phantom Puppet: during the night it’s mask slowly flies towards you. The closer Phantom Puppet’s mask to you, the darker the room gets. If you let it get too close to you, It will jumpscare you, and unlike the other phantoms, Phantom Puppet’s jumpscare kills you.
Nightmare Freddy: The freddles will start blocking your screen. shake them off or nightmare freddy will hear the noise, walk in and see you. ( by XZ)
Nightmare Chica: Her cupcake will be running down to the other side of the office. Click on it before it reaches the other side.
Nightmare Bonnie: (starting location: right hallway) He really likes 8 m8! When he appears in the hallway type 8. ( by XZ)
Nightmare Foxy: (starting location: right/ left hall) He will appear at the same time on both sides of the doors, but only one is real. If the office is hot enough you’ll see an aura around the real Nightmare Foxy, meaning you must close the door on that side. Closing both doors on him won’t make him go away but only makes him angrier that you’re not playing his game. Close the door on the wrong one and he’ll greet you with a jumpscare. ( by Smexy ſqǝɐɹ™)
Nightmare Fredbear: He hates the music box, so if you use the global music box for too long, he will jumpscare you. The higher his AI level, the less you have time to use the global music box.
Nightmare: You will see his claws wrapping around you. Flip up the monitor and he will disappear. ( by XZ)
Jack-O-Chica: She will jumpscare you, if you use your heater for too long.The higher her AI level, the less you have time to use the heater.
Jack-O-Bonnie: He will jumpscare you, if you use your power A/C for too long.The higher his AI level, the less you have time to use the A/C.
Nightmare Mangle: (starting location: the pool) Don’t worry mangle is chillin! When you need to reset that camera to keep the power running (generator is in the pool cam) wait for it to be Mangle’s turn in the pool! ( by XZ)
Nightmarionne: (starting location: prize corner) Nightmarrionne now works behind the prize corner counter! When it’s activated, it can lower the price for you or make the price of the products even higher. The higher his AI, the more is the chance that the price will be higher.( by XZ)
Nightmare BB: (starting location: the pool) BB is having a pool party! and you are not invited. If you see his head in the pool, quickly change cameras or you’ll be the pool float! ( by XZ The Blue Bunny Yogurt)
Old man consequences: (starting location: arcade room) He was trapped in the 4th glitch, and now he wants to come back. During the night, one of the arcade cabinets glitches out more and more. You can soothe him with the global music box, but if he manages escape, he will jumpscare you in his true form.
Chica’s magic Rainbow: When she appears, dodge her eye lazers with your cursor. If a lazer hits the cursor, it destroys it for the rest of the night.
Baby: (starting location: parts and service) When she appears, she will immidiatly go into the scooping room to try to break the Scoop. If she manages to break the scoop, she will go right to you, and then nothing can save you. You can only stop her from breaking the Scoop using the Global music box.
Ballora: (starting location: prize corner) Ballora will wander the building, looking for you. Her music is very quiet. When you hear music on the cams use your cam flashlight. However, this will make her aggravated. When you hear the faint music near you, turn on the heater. ( by XZ)
Funtime Foxy:(starting location: right hall) Poor Funtime foxy lost his cove. Every now and then he will appear in the right hall demanding you build him another cove. To do this seemingly impossible task, you have to click on pirates cove and copy and paste it on cam 6. The higher ai funtime foxy is set to, the more he will appear in the right hall demanding for another cove because he supposedly lost the one you just gave to him. He will also give you less time to react the higher ai he is. He can be camera stalled. ( by tvrobot10)
Funtime Freddy:(starting location: parts and service) when he awakens, he will send bon-bon after you. Bon-Bon is very fast, and he goes in a straight direction (like Foxy in FNaF1), but he is only one-time-use. if you see him on the cameras, close the left door. If you didn’t get jumpscared by Bon-bon, Funtime Freddy himself goes after you. He is slower than bon-bon, but he is not one-time-use. Close the door when you hear his laugh.
Ennard: (starting location: parts and service) He freely walks around the pizzeria, walking into every room he wants. He has no pattern, and can appear in the left doorway, right doorway and in the hallway in front of you. When he appears in the doorway, close the door. When he appears in the hallway, put on your Freddy mask.
Yenndo: (starting location: ???) A small sign will be displayed in the office for a short amount of time, display how and when Yenndo will attack. (For example: “2AM, left vent”), the player must stop Yenndo at that specific time. (Similar to how Funtime Foxy is in UCN, but timing can be different as in like 2:39AM and he changes where he’ll attack.) ( by Smexy ſqǝɐɹ™)
Bidybab: (starting location: left vent) Bidybab has been testing his strength for the past week, so for his ultimate test he will try to enter your office. He will crack his knuckles before anything happens [audio que to close left vent door] and then will begin. Click and hold on the side vent door to keep him from coming inside and celebrating so hard that you get a heart attack. The higher the AI difficulty = The more time must be spent taking a look at Bidybab. ( by georgelmartin
Electrobab: ( starting location: parts and service) Will manage to sneak into your office and drain power, You must hold mouse1 and move over it to “slap” it off the desk, this will cause it to be flung off and stop drainning your power, it’ll leave after being slapped. ( by Smexy ſqǝɐɹ™)
Plushies: when they appear on your desk, boop every one of them’s noses, exept the Fredbear plushie. If you boop fredbear’s nose or fail to boop other’s in time, you will get jumpscared by Fredbear himself.
Trash and the gang: ???
Helpy: He really loves jumping into ball pools, but it doesn’t always end up well. He appears once a night with a ball pool, ready to jump inside. Press J when the arrow is in the ball pool. If you miss, Helpy will miss the pool and break his neck, disabling your monitor for the rest of the night. The higher his AI, the faster the arrow moves.
Happy Frog: (starting location: left hallway) She tries to be really happy and kind to you, but there is one problem: she hates heat. Under 70 degrees she is kind. Over 70 degrees she tries to get into your office, close the left door when you see her standing there. And over 100 degrees she just wants to rip you into pieces, and then nothing can stop her.
Mr. Hippo: He is tired of telling stories! Shut the top vent when you hear an angry scream, or he will throw a book at you, blinding you for a short time. ( by XZ)
Pigpatch: (starting location: private party room 2) He hides behind his curtain waiting for the show to begin. Check his stage and read the sign to see when the showtime is; it will always be on the hour, but the hour will be random. For instance, showtime may be 1 am, 2 am, 3 am, etc.. when the showtime begins, he will tell a joke, followed by a banjo riff. After the joke, you must press the “applause” button (it is on the camera), or else he will think that you didn’t like the joke, and will end your run with a jumpscare.
Nedd Bear: Nedd Bear will randomly appear in your office and will offer you a death coin, at a discount price. You must listen closely, however, because during his speech, he might make a faint giggle, indicating that he’s actually just trying to scam you. If you buy a death coin he is trying to scam you with, it will turn out to be a fake and not work at all. What’s worse, if you use the scammed death coin on a animatronic, he will instantly kill you. ( by Barbillix)
Orville Elephant: (starting location: kitchen) The birds are not dead! Help orville thaw the birds! When your temp. is at 80 in the kitchen hit the open oven button! Or else you will REALLY be dead! ( by XZ)
Rockstar Freddy: (starting location: stage 2) He and Rockstar Bonnie both like music, but they like the different kinds. Throughout the night Freddy and Bonnie will take turns listening to the music, you will hear an audio cue, meaning they have switched. Rockstar Freddy likes jazz, so when he is activated you need to play jazz, and not rock, otherwise Freddy will kill you.
Rockstar Bonnie: (starting location: stage 2) He and Rockstar Freddy both like music, but they like the different kinds. Throughout the night Freddy and Bonnie will take turns listening to the music, you will hear an audio cue, meaning they have switched. Rockstar Bonnie likes rock, so when he is activated you need to play rock, and not jazz, otherwise Bonnie will kill you.
Rockstar Chica: (starting location: stage 2) She will come off her stage and approach you from the right hall. when she comes to your doorway, she will start shaking her maracas faster and faster, until she suddenly stops. Close the door when she stops shaking the maracas. If you close the door on her when she is still shaking her maracas, or if you close the door too late, she will jumpscare you.
Rockstar Foxy: (starting location: stage 2) He sits on the stage, looking very sad. What could have caused this odd behaviour? Well, Rockstar Foxy seems to have lost his parrot. The worst part is that Rockstar foxy blames you for his lost. However, he is willing to give you another chance. Sometime during the night you’ll see Rockstar Foxy’s parrot fly by. He will only fly through the office from the left or right. When the bird flies by you have to catch it. Luckily, you have a spare cage that you can switch to either the left or right to catch the bird. You must double click on the cage to make it switch sides to capture him. If you fail this task Rockstar Foxy will end your run with a jumpscare. Thankfully, Foxy looses his parrot only once a night, so when you catch the bird, Rockstar Foxy will thank you: he will restore your temperature to a cool 60 degrees. The higher his AI, the faster the parrot will fly by. ( by
Music Man: (starting location: stage 3) He moves from the stage to your right door. The higher your sound level, the faster he starts moving, and when the sound level starts blinking, nothing can stop him.
El Chip: (starting location: stage 3) El Chip has no soul. No, really, he has no soul, he is just a normal animatronic. The only problem is that he malfunctions: he activates at night and starts playing music, raising the sound level. The higher his AI level, the longer he plays his music.
Funtime Chica: (starting location: stage 3) Funtime Chica loves to cook. The only problem is that she always forgets what she is going to cook. Thankfully, she only ever cooks one thing. Once per night Funtime Chica appears in your office asking you to remind her what she is going to cook. Withered chica cooks a pink cupcake with a candle on top, and raspberry flavored. There can be at the most 4 choices in each question. If you get even one wrong, she will end your run with a jumpscare. The higher AI will give you more choices. Categories: food, topping.
Questions:
Food: cupcake, fish, donut, steak. Topping: cherry, blueberry, chocolate, candle. ( by tvrobot10)
Candy Cadet: There is a glitch in Candy Cadet’s speaker, so he will talk very loudly. Every now and then he will try to tell you a story, glitch him out with the heater before he is able to start telling you a story, which makes lots of noise. ( by Faceless)
Security Puppet: They have a new job now, being a bouncer (The club type). When it wakes up in it’s box, you need to click the board it’s holding to let it accept you as one of the guests. Don’t, and they will jumpscare you, ending your run, or, rarely, they will just throw the board at you and knock you out for an hour, making death certain. ( by SaltyGibus _GL)
Molten Freddy:(starting location: kitchen) When you hear sizzling, you know he is cooking spaghetti! When it stops, cool down your office so it can cool! This can keep Orville at bay!( by XZ)
Scrap Baby: She will use her claw to cut down the electricity cables, shutting of the power in your office for some time. Howether, she will not do this if the office’s temperature is 100 degrees or above, or if the Global music box is turned on.
William Afton: (starting location: dining room) poor William is forgotten and was left under a table. He will try to make his way out from the table. Use the foot trap button to keep him out, or else he will run down the halls, and YOU will be forgotten. ( by XZ)
Lefty: (starting location: stage 2) When Lefty activates, he will immediately go towards the prize corner to break the music box’s handle, so you need to buy a new one. He can’t be stopped from doing that, he can only be slowed down by looking at him on the cameras.
Phone guy: Phone guy now uses modern technology, and he bought a new smartphone. When he calls you, a bar will appear on your screen with two buttons. There is a red button and a green button. Always press the red button to stop the call. But be careful: the red and the green button always switch places, so you will need to look first, and then press.
Hand Unit: He will sometimes appear instead of your monitor, showing a combination of three letters and a keyboard. Type these three letters on his keyboard correctly, and he will go away. If you fail typing the combination, he will disable your monitor for some time.
UNLOCKABLES:
Bubba: You’ll see his tiny toy on your desk. You need to keep her wound up, because if you don’t, Bubba will get you. Keep the toy wound up by clicking and holding the mouse on it. [unlocked at bears attack 3]
Dee Dee: She will be slumped over on your desk. When she turns into XOR, she will speed around the office, you will have 10 seconds to click her, or she will summon a character at Ω difficulty. [unlocked at ladies night 3] ( by XZ)
Prize king: He will activate randomly and ask for 5 coins, if you dont listen to him, he will turn you time back 1 hour [unlocked at weirdos 3] ( by XZ)
Aventure Toy Chica: When her icon appears shouting “YOU WON’T GET TIRED OF MY VOICE WILL YOU” appears, click on it. But wait, that doesn’t make her go away, that just makes her multiply! To TRULY get rid of her, click on the icons till they get to 5, and only then she will dissappear. The more icons, the more sound she makes, so try to get rid of her as fast as you can. [unlocked at chaos 2]
Dawkobot: (starting location: kitchen) throughout the night he will throw sugar at animatronics, making them go faster. When you hear “Oof” close the went, or he will throw grapes at you, making a distraction. If you hear a long “Oof”, close the left and the right doors at the same time, or he will jumpscare you. [unlocked at chaos 3]
Plushtrap: He appears in the hallway in front of you. Use your flashlight to stop Plushtrap on the “X” to get rid of him. Howether, don’t let him go too far, because in that case he will end your night with an unpleasent surprise.
Bonnet: (starting location: right vent) She starts in the vents, slowly moving towards you. She can’t be stopped by the vent doors or the vent snares. When you see her face in the right vent, boop her nose and she will go back to her starting location. She goes faster as the building gets warmer. ( by SevereOof)
Minireenas: They can be seen in the breaker room, trying to mess with your oxygen. When you see the minireenas in the breaker room, you need to press the “Airhorn” button to scare them, but that’s gonna do some noise. If you let them in the breaker room too long, you’ll need to reset the ventilation more often, and the phantom animatronics will be more active.
Gumball Swivelhands:
Fruit Punch Clown: (starting location: center hallway) When he appears in the center hallway, turn on your Heater and flashlight at the same time to make his fruit punch boil, what will cause him to go away. If you fail to do that in a timely fashion, he will disable your Power A/C for the rest of the night.
Lemonade Clown: (starting location: center hallway) When he appears in the center hallway, turn on your Power A/C and flashlight at the same time to make his lemonade freeze, what will cause him to go away. If you fail to do that in a timely fashion, he will disable your Heater for the rest of the night.
Lolbit: She will appear in your office for a brief moment, shining the disko lights at you, causing a distraction. Before Lolbit dissapears, she will turn off an animatronic, but she will also raise one activated animatronic to Ω difficulty. Lolbit can appear in your night multiple times or not appear at all.
Paperpals: When they appear, they will make a giggle. When you hear that giggle, you will need to find every one of them on the cameras, or else they will disable your flashlight for the rest of the night.
Kitty in Space: Sometimes your mouse will start spazzing out kittens and playing music (audio distraction) like this: https://youtu.be/Sb71U0WP0PI (2:12)
Aventure Toy Chica: When her icon appears shouting “YOU WON’T GET TIRED OF MY VOICE WILL YOU” appears, click on it. But wait, that doesn’t make her go away, that just makes her multiply! To TRULY get rid of her, click on the icons till they get to 5, and only then she will dissappear. The more icons, the more sound she makes, so try to get rid of her as fast as you can.
Security Owl: It helps you and the same time it hurts you. If an animatronic appears near to any vent door, it will start to scream, raising your sound level. to stop her screeching, press on her 3 times. The higher It’s AI is, the louder it screeches.
Mr. Chipper: When he appears , he gnaws on your hardware. Click on him 3 times and he will go. You will be able to hear crunching sounds when he is in your office. If you let him gnaw on the hardware for too long, the electricity will cut out, and you will need to sit the rest of the night in an eternal darkness. (by Man_950)
Sparky: (private room) He is tired of people calling him a fake, so he is here to prove you all wrong! He will try to get out of the private room (it has no camera in it) by trying to open the door. To not let him do that, buy the lock from Nightmarionne for some fazcoins. Once a night he will break the lock, so you will need to buy an another one. But there is one thing: you can never know when he will break the lock. He can break at the start of the night or at the end of it- it’s absolutely random. Once he gets out of the room, nothing can stop him from jumpscaring you. The higher his AI, the more fazcoins costs the lock.
Chrome Freddy: when he is in your office, the 1,2,3,4 and 5 keys will be disabled, and if you flip up your monitor he will jumpscare you. Just wait until he disappears, only then you can go on with your life.
Security Freddy: (starting location: center hallway) There is a duct tape lying on your desk, and when Security Freddy appears, be sure to put the duct tape on his eyes, otherwise he will jumpscare you.
Candy:(starting location: Exit) He is one of the sneakiest animatronics in the game (even sneakier than Freddy), so keep an eye on him. The only part of him you can see is his glowing eyes. If you can’t find him, you can use your camera flashlight, but use it only in the most, MOST critical situations, because the flashlight only makes him faster. If he gets into your office, the whole room will be pitched black, with the only thing you can see is Candy’s glowing eyes. Do NOT use your flashlight on him, if you use it on him he will jumpscare you. You can only get rid of him using The Hyperflash, which will send Candy back to the Exit.
Browboy: (starting location: center hallway) He walks in the hallway towards you, but considering his huge size, when he gets to to the end of the hallway, he gets stuck there, preventing everybody else from coming in. While this might look like a strategic advantage, keep in mind that Browboy may eventually wiggle free and jumpscare you. To make him go back, shine your light at him.
Souldozer: He promised that he will come back again! Souldozer will hack your camera. Click the foxy fighter button in your top left to scare him away!
Chipper’s revenge:
Twisted Freddy: During the whole night he will try to swallow you. Use the heater to cause him to go back.
Twisted Wolf: When you see his poster on the cameras, lower your camera. If you see his poster in your office, put your camera back up. If you don’t, he will jumpscare you.
Spring Bonnie: (Starting location: Parts and Service): He will sit in the parts and service room, like he sits at the final minigame in Fnaf 3. He will try to bother Toy Freddy and Withered Freddy, shutting down the computer, when his face is looking at the computer’s cable, a control shock button will appear in your desk, press it and Spring Bonnie will deactivate for 2 hours, he always activates at the start of the night (12 AM) No matter what. If he shuts down the computer, Toy Freddy and Withered Freddy will kick him out of the room, and he will come for you, you can only stop him when he is at the scooping room, if you already used it, sorry, but you will have to wait for death. ( by UnderSwapBlue64)
Coffee:
Dave: (Starting location: corridor 3a (exit)) He is so sneaky that you can’t even see him on the cameras. There is a foxy and a bb template just lying in your office, and Dave is after them. Once a night one of the templates will disappear from your room, and when you notice that, very quickly close the doors. If B.B. is gone, close the left door, if Foxy is gone, close the right door. If you don’t close the door in time, you will get jumpscared by Nightmare Foxy or Nightmare B.B. from DSaF 2.
M.A.R.K: The king is back for his crown, and he wants to take it the hard way. If he appears on your monitors, quickly type “MARK” on your keyboard. If he appears in your office, find his crown on the cameras. However, if you fail to do any of these tasks, he will great you with a jumpscare.
Dawkobot: (starting location: kitchen) throughout the night he will throw sugar at animatronics, making them go faster. When you hear “Oof” close the went, or he will throw grapes at you, making a distraction. If you hear a long “Oof”, close the left and the right doors at the same time, or he will jumpscare you.
Pan Stan: (starting location: ???) Pan Stan is very mad that he didn’t get included in Scott’s Ultimate Custom Night! He will always appear at 5 am, erasing every other animatronic from the night. His movements are unpredictable, and he can appear in the hallway and all the wents. Use the freddy mask when he is in the hallway. He is always faster than any other animatronic, sometimes he can even teleport. You cannot get rid of him with the scoop. If you fail to stop him, he will jumpscare you in his true, godly form. (If the office gets over 120 degrees, nothing can stop him.) He and Scott always hate each other, so it is always only one of them who can appear at the end of the night. ( by Faceless)
Scott Cawthon: (starting location: ???) Scott Cawthon himself is coming to destroy you, wanting to finally put the story to an end. He will always appear at 5 am, erasing every other animatronic from the night. His movements are unpredictable, and he can appear in the hallway and all the wents. Use the freddy mask when he is in the hallway. He is always faster than any other animatronic, sometimes he can even teleport. You cannot get rid of him with the scoop. If you fail to stop him, he will jumpscare you, erasing you from the Multiverse. (If the office gets over 120 degrees, nothing can stop him.) He and Pan Stan always hate each other, so it is always only one of them who can appear at the end of the night.
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