I've been working on more less exciting code related things.



Next up
Alright! Cool down period has finished, now for the second round.
So Click Here if you think this looks good.
This one is a little different it has more space in an attempt to ease visual information and collision trouble.
I'm Back with Explosions, Lightining and Fire.
Now I'm going to need a lot of testing.
I Want the player to have a few more options for combat, power/charge attacks.
This animation was a lot of random ideas, I might need to separate it next time I do something like that.
In Cozy Caravan, you and your best friend Bubba will travel through Harvestvale spreading happiness wherever you go.
We wanna see YOUR portrait of him. Go to your quest log to start the quest!
One artist will get a ONE OF A KIND trophy!
First update of the year, Aardvark MiniBoss that I was talking about a few weeks ago.
I'm planning to have a more complex attack pattern for this enemy, I'm about halfway done.
Joltober Day 30 - #Witch
Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.
Now the main idea was be more unique visually. So um Click Here If you think it looks good.
Or if something looks wired, just let me know.
While playing through levels I found out that because of a 60 pixel size increase level 4 was soft locked.
One of the more visual fixes done this week.















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