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UNDERTALE Hard Mode: Director's Cut

7 months ago

UNDERTALE Hard Mode: Director's Cut - Update 001

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Hello everyone! J here, with the 1st actual update for UNDERTALE Hard Mode: Director's Cut! Quite some stuff happened recently, though I couldn't quite progress as much as I would've liked... But it's fine. Let's begin!


SWITCHEROO !?

As most of you might know, the mod was being made through the Undertale Mod Tool, but due to many issues and roadblocks, we decided to do a switcheroo, and work on the mod with the UNDERTALE Decomp, by Vultumast & Daniela! It allows us to work within Game Maker: Studio 2, so it's all much easier and efficient! At the moment, everything we had done in the Mod Tool has been ported to the Decomp, along with a few tweaks! New progress has ALSO been done. With that aside, it brings me to...

HELP WANTED!

Last month, I had announced needing programmers, but I didn't really get anyone. I completely understand it, most do not know how to use the Mod Tool. But now that we're using GMS2, the scope of programmers available is likely much bigger! So if you're a programmer with experience on GMS2, and is interested, PLEASE contatact me through here or Discord (that_one_j)!

STRONGER ENEMIES!!

About that new progress I talked about, here's a little sneak peek! A full battle with Conerr! Not all of it's attacks are done yet, sadly, and there are a few bugs... But I hope you can enjoy what is done.

Along with that, here's a little sneak peek of Dragonflake's sprite! Hopefully I can show the final version in game soon!

image.png

Dragonflake sprite, still a WIP! Made by @Squeakpeaks

That's all for now! I hope you all enjoy it...


CONCLUSION!!!

That's all for now! Sorry about the lack of progress reports, I promise they'll be more frequent from now on! See y'all soon.

- ThatOneJ



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