Hello everyone! Patch v1.08 is finally here, and it's (hopefully) the final patch for Demo v1.0!
This patch contains fixes for both Hard Mode and Normal Mode, so I'll separate them for a better reading.
Also, make sure you read to the end for those sweet sweet news...
HARD MODE:
BUG FIXES
Fixed a bug where opening the menu in the 2nd Cracked Tiles puzzle broke it.
Fixed a bug where the wrong dialogue would be displayed upon hugging Shindoggo.
Fixed a bug where you could still move (but also not really) upon opening the menu in the Colored Tiles puzzle.
Fixed a bug where the menu would be completely disabled after fighting the Troubleboys.
Fixed a bug where getting hit 3 times by EX. Canine doesn't destroy its snow statue (if it's still being built).
NORMAL MODE:
BUG FIXES
Fixed a bug where Doggo would appear too low on his station, for whatever reason.
Fixed a bug which did not allow you to skip Papyrus at all via losing 3+ times.
Fixed a bug where the Hard Mode ending cutscene would appear after defeating Papyrus non-violently.
Fixed a bug where the game would softlock upon defeating Papyrus violently.
CHANGES
Now, when you're in Normal Mode, only the UNDERTALE part of the logo appears in the credits section (of both the Ruins and Snowdin).
That's all, everyone! Thank you so much for all the support during this Demo period. With all of the bugs fixed, now we can finally focus on Waterfall completely. Hooray!
... Which is why I'd like to announce that the Winter 2026 Progress Report is going to release... soon! Sooner than you think!! Sooner as in, maybe, a few days!!! Yes!!!
Progress for Waterfall WILL be talked about! Sadly, our website hasn't been finished yet, so it's going to be released through another method. We hope you all can enjoy it nonetheless...
See you soon.
- ThatOneJ
















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