Game
Undertale - HQ

10 months ago

:: Undertale HQ Version 3 Release ::
(3.05 has been released as a cumulative update.)


What's New In Version 3.0


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A new battle has appeared : Undertale Last Breath Phase 2 (Remastered, RTF's take)

Undertale HQ is getting a new battle. Phase 2 of ULB remastered.

Experience the battle by embracing the pain from playing it. Good Luck!

(This battle has no RNG. Although some parts may be tricky to do no-hit, It's possible to do it. Stay focused, Challengers!)

Huge thanks to MoRoZ, SkellyUT, Jevil dude/Minus, Dleckon, anti_haher, chqh for indicating bugs and giving feedbacks to improve the experience of Version 3.0!

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Newly Redesigned Settings for Undertale HQ

The old settings had many problems in terms of appearance, functionality. In Version 3.0, it has gotten a significant change. You can now look at the options more conveniently. and there are new features too.

A Settings page for the difficulty of the game has been added. Although the only available option is to enable/disable the easy mode, Version 3.5 will bring back the hard mode/extreme mode and no heal mode.

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As well, A settings page for the border system has been added too. Just like Undertale(well Xbox exclusive i guess), you can now use the border system. I guess they will make the game experience more dynamic?


Changelogs and Improvements

  • [General] : All audio files in Undertale HQ have been converted into *.ogg file format for the game optimization and storage issue.

  • [Main Menu] : The main menu will now get you to the game page you played lately.

  • [Discord RPC] : This feature that has been in UTBS and TUFL, is coming back in Version 3.0. (Warning : Discord RPC feature can be blocked due to some problems in your discord profile.)

  • [Crash Handler] : A new crash handler system has been added in Version 3.0. You should not see the screen displaying from it. But if you saw it, Then please report the bug.

  • [PlaceholderExtension.dll] : Cleaned up unused functions to optimize the game performance.

  • [Sansta Battle] : Because of the battle's not meeting the quality standard, Sansta Battle is unavailable in Version 3.0. It is undecided when it's coming back, But Let's just hope its resurrection.

  • [Game Over] : The Game Over screen has been extended.

  • [???] : A new logo for it has appeared in HQ main menu.


Fixes

  • [GamePlay, v3.05] :
    Fixed an issue regarding "No Bullet Sound" option.
    Fixed an issue regarding "Easy Mode" option. The text displaying on the screen didn't work as expected.

  • [HQ Main Menu] : Marked a proper date for ULB menu.

  • [General] : Made a change regarding the game application icon. It got some slight redesign(?) and the icon is now DPI-Aware.

  • [Settings]

    Fixed an issue where trying to put Z into the name of the Fallen Human.

    Made some changes on the logic codes of Settings.

    You can now open the settings while the battle is ongoing, But you're not allowed to change the difficulty settings.

  • [Main Menu]
    Marked a proper date on ULB menu.


Known Issues

  • [Settings, Game Over] : You cannot change your name while the Game Over cutscene is on progress. This is because there's a SoftLock issue which is a major bug.

  • [ULB] : You may notice some slight delay before starting the battle. This is because the system is loading more than 400 cutscene sprites. The loading delay depends on your computer's performance.

  • [Rush E] : Two achievements have been disabled or labeled as "(old)" Due to the damage calculation system for achievements still being working on progress. By the time the calculation system gets finished those will be re-activated, but you'll need to do the same again.



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Hey peeps Just a quick reminder that UTHQ may be slow to get released as I'm heavily working on the optimizations Most stuff in all phases of DustTrust is done. Still tweaking them a bit and a bit.

Version 4.0 Release Date (Remember: The game can be delayed due to refining stuff more.)

ONE FOR ALL.

Phase 4 is 35% complete.

I worked straight 7 hours for phase 4

Anyways the core part of Phase 4 is finally done! It's time to refine stuff and get ready to release Version 4.0.

Oh and also, regarding the design:

Never thought I'd remake Papyrus Encounter again

Stages are set.

The hell opens within.

For YouTubers who are gonna record the full game, There's a dedicated mode for it. But if you're dead... well you either restart again, or select the phase you died in.

why am i fighting the act button with a revolver

jolly of terror (i know it's still 1 month away)