Next up
:: Standalone DUSTTRUST Client Update ::
HQ Main Menu UI is on reconstruction.
Since the current logic and appearance are messy, I decided to make it look simple and modern for the convenience.
hhhh
I'm under pressure of doing 4 things
- Hard Mode Sans
- Dusttrust Revamp
- Papyrus Encounter (fuck)
- Save Goatbro(This thing isn't even progressing yet)
So I think Phase 2 will have more attacks, and I'll remove the attack cycling mechanism
i actually feel dizzy from this like what
Hey people, it's been a long time, hasn't it?
If you know me well, do you remember the second game I released 5 years ago?
My first Hard Mode Sans take. However, It didn't end up well even after I remade many of them.
This time, It's the last take of it!
I wish I had made this before releasing HQ!Dusttrust because i was solely focusing on making attacks -_-
Anyways here's a bit of remastering
i hate making dialogues but i'm practicing it grammar mistakes are common in my dialogues since i'm not a native speaker based on dingyspy's dusttrust (kassam era)
Undertale HQ Gamejolt has reached 500 followers!
I thank all of you for supporting the pathetic game.
As a thank-you gift, Here's the preview of DT2.
I wasn't working on UTHQ due to burnouts. It's bothering me longer than I expected, but I'll recover it.
just an testing
the attacks are still intact











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