-OVERALL PROGRESS-
I don't have as much to show as the last devlog, since a lot of IRL stuff happened, so this one will be a little shorter. Since the last devlog i've mostly been improving the writing and creating new sprites and animations and not a lot of coding. Anyway, let's get started!
-PHASE 1 PROGRESS-
If you've been keeping up with my posts on the page since the last devlog, you'll have seen that phase 1 has been receiving a glowup (different music, tone, dialogue, etc...).
The dialogue for phase 1 is currently being rewritten to be less cringe-worthy and actually good.
I wish i could show off this revamped phase 1, but this devlog is already long overdue and i couldn't finish an attack in time, so it'll have to wait until another time, unfortunately.
Speaking of attacks, i'm absolutely terrible at coding them, and phase 1 alone has about 18 of them I need to do, excluding healing attacks (Yeah, phase 1 is pretty long). No attacks are finished at this point, but I'm going to shift my focus on the attacks more in the future.
Also here's a gif for phase 1.5
-PHASE 2 PROGRESS-
Phase 2 has kinda been taking a backseat for most of development, since there's some complicated stuff that it needs that I don't know how to approach in the slightest. Most of it's just concepts at this point (Same for HARD MODE).
mandatory sprite
-PHASE 3 PROGRESS-
hey look, gaster
Not a whole lot has been happening here either, but a very rough version of phase 3's intro is done, at least.
(gaster sprite made by apricoskaart)
-CONCLUSION-
Yeah, sorry there wasn't much to show and that progress has been slow lately. Keep in mind that it's just me who's working on this game and that I am still learning coding and am also pretty demotivated at the moment. But since it's now summer vacation, progress will hopefully speed up again. That's about it for now, see you in August and/or September!
-GK
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