Vertical Screen Inversion not resetting on death when it is active.
Friendlier KR.
Hopefully a fix for weird blaster placement during a segment.
WASD support.
You do not return to the menu on death and instead go back to the battle.
Next up
Have a video of the first little bit because why not.
Surprise name selection mechanic. Probably not the best in the universe, and it is not like the original in terms of design, but, it works, yay.
Here, if you didn't see it from my YouTube channel, are the first three attacks of the remaster of Final Inhale's attacks, because why not?
Also Merry Christmas people. Hope you have a wonderful day.
Heyo! Happy new years people. I don't exactly have anything special to show off for any games or anything, so have this crappy MS Paint Sans I drew instead.
Hope everyone's new year is great.
Final Attack video because why not? I might modify it in the future, so nothing seen here is final until the new Phase 1 demo is released, but even then, things can still change.
Happy 9th anniversary to Undertale, people! I'm a day late but hey, better late than never, right? Have this silly attempt at drawing Gaster because I've got nothing else to show.
So despite not being done the first phase, I'm working on the second. Here's a video of the intro and the first attack.
so apparently, according to Gamejolt, I've been on Game jolt for a year. That's cool. Happy spawnday to me I guess.
I say I guess because I joined April 23 at like, 4:25 or something according to another source on this site, so is it actually my spawnday?
For a while now, I've wanted to make a Dusttrust game. Not entirely sure why, I just have. So, I'm doing it. Starting with Papyrus Encounter. Here's a video of the first attack.
I have made the UI round because I personally think it fits better.
I didn't make it myself, the round UI was made by DEL and I just put it in here.
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