Hi there. So I have said for a long time that I'd be making a mod for ULB Renewed, seeing as a lot of people wanted fixes for it.
Now, I present to you, the unofficial patch the game deserves!
Keep in mind this is public beta, and there may be some unintended mechanics or weird behaviours.
Here's what has changed:
The precision has been nerfed in phases 1 and 2.
New music has been added to the menu, phase 1 and phase 3.
Removed all of the evil RNG that would cost the player a no-hit run if they got unlucky.
This includes scenarios where it was literally impossible to dodge 80% of the time.
You can hold "X" to slow down.
The lag has (hopefully) been fixed!
Clipping out of the battle box is no longer possible.
Achievement functionality has been restored.
In addition, new achievements have been added.
Practice Mode has been added, allowing players to practice attacks from any phase (except Chara).
Indicative colours appear on the explosive devices used in phase 1.
Attempted to correct a bug where the soul would float above the platform longer than intended in attack 10, leading to the player taking damage.
Daggers are now aligned correctly in phase 2.
The crime against humanity has been removed. Now you can actually tell where the bones will appear.
Phase 2 now restores your items on death.
They won't be restored upon completing phase 1 as for the sake of challenge running.
Fixed the spinning screen bug in phase 2 if the intro is not skipped.
Button piece collision has been enlarged.
Fixed softlock that is caused by missing an attack in phase 2.
Phase 3 now has an intro skip that is available from the second try.
A weird LV 15 bug was patched.
Blue bones in phase 3 no longer keep you from dying if you run into them when your yellow HP bar is zero.
Healing has been added to phase 3, which can be turned off in the settings menu.
Asgore and Flowey intro cutscene is now skippable upon retrying.
Corrected an issue with music/sound volume mixing in the Asgore and Flowey battle.
Chara has been brought back from the dead, and their fight is now more connected to the main story.
Phase 2 is unfinished, and thus access to the credits is cut off for now.
Some bugs in the overworld were fixed.
Very special thanks to Dare and Andrimal for helping me out with this project. Also a big thanks to my playtesters for trying to help me squish the remaining bugs and faults.
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