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270
7 months ago

Unfinished prototype from 2024


Last year on the side, I was doing some practice game dev, and started a Sonic Fangame.

planning wise, I pretty much knew what I wanted it to be!

(Game dev wise, I didn't get too far, and only made a really small prototype that never got finished due to motivation and coding struggles)



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One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

Added food

Here's a little PAC-MAN render I did to celebrate Christmas ^^

I had a lot of fun trying to re-create that PS1 FMV look from the original PAC-MAN WORLD ^^

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

Waiting animations

Created a texture based depth shader for the face ^^

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Merry Christmas everyone!

I hope you all had a wonderful holiday ^^