Game
Never-Stop
4 years ago

Unfortunately not a lot to share this month


I promised that I would make monthly updates on my game, and I will make sure to keep that promise. However, there is not much to share this month. Most of the progress made in late October / early November has already been shared in the form of finished renders on the front page. With the recent holidays, I have been spending a lot of time with family, and unfortunately this makes it difficult to work on my game at the same time. I have begun to work more vigorously when I can, due to lost time. So progress may speed up, or slow down depending on the situation. Although I don't have much to share, I have recently been sketching out a road map for the game. This map explains when a certain part of the game should (take that with a grain of salt) be done. Here is what the projected future of this game development should be:


December - January : Finish first person character animations, and begin (and possibly finish) enemy designs

February - March : Finish enemy animations, begin Unreal implementation and code player / enemy mechanics

April : Possible alpha coming?


For now, this is all I can possibly determine. Of course all of this is not final, and this project could stretch beyond the estimated time.

I can't wait to show you guys the game.



0 comments

Loading...

Next up

It's been a long time...

Happy Halloween! I know I’m a bit late to the party but here’s a 3D render of a pumpkin

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

@VuVuuInc is a Jolter to Watchand solo game dev who created 6 games including Tiny Terraces! Follow @VuVuuInc before the quest ends on July 22 and you'll get Coins!

Follow @Finji on Game Jolt!

They publish a bunch of cool video games and make some themselves too! They're currently working on developing Usual June (https://gamejolt.com/games/usualjune/999157).

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

The whole squad is here!

Interested? Follow me!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.