I promised that I would make monthly updates on my game, and I will make sure to keep that promise. However, there is not much to share this month. Most of the progress made in late October / early November has already been shared in the form of finished renders on the front page. With the recent holidays, I have been spending a lot of time with family, and unfortunately this makes it difficult to work on my game at the same time. I have begun to work more vigorously when I can, due to lost time. So progress may speed up, or slow down depending on the situation. Although I don't have much to share, I have recently been sketching out a road map for the game. This map explains when a certain part of the game should (take that with a grain of salt) be done. Here is what the projected future of this game development should be:
December - January : Finish first person character animations, and begin (and possibly finish) enemy designs
February - March : Finish enemy animations, begin Unreal implementation and code player / enemy mechanics
April : Possible alpha coming?
For now, this is all I can possibly determine. Of course all of this is not final, and this project could stretch beyond the estimated time.
I can't wait to show you guys the game.
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