Game
Ephilar: Town of Mercenaries
7 years ago

Unity demo: Where is the idea now?


We’ve been working and thinking, so here is the final list of plans!

Battle system idea finalized

The new battle system is now a mix of Civilization and… something else. It’s entirely hex based, but it’s not a RTS.

Overworld movement will still be in an ARPG style though.

Going in hand with this, there are now multiple stat changes, so let’s have a look!

Stats: What’s gone and new

What’s gone:
Many unused stats that RM had by default
Luck. It does what Crit Chance does but worse. We’ll be finding a compromise for Sel, the only character who actually used this stat.
Speed. We’ve split Speed down the middle.
Hit Chance. We decided we can just give characters a bit of extra evasion by default instead of having this stat complicate hit formulas.

What’s new:
Crit Resist. Basically, the more you have, the less likely you are to take Critical Damage. Characters have none by default, so you must gain it via armor and buffs.
Movement Speed. This determines how many tiles a character can move per turn. The standard limit is probably going to be 3, but you can go above with buffs and such.
Advantage. The replacement for Speed. This determines the order in which character take turns in battle.
Lifesteal. You know what this does already. The only change is it’s finally a stat.
Manasteal. Same as Lifesteal
Attack Range. This determines how many tiles away you can attack enemies from.

Should we need to, this list may change.

You’ve acquired a new ability!

A whole bunch of characters will be receiving additional basic abilities. For the sake of time, I’ll list off the characters that won’t for one reason or another.

Note: Daxt and Lily have been removed from this “unincluded” list due to changes in planning.

Camellia, Daniel, Mitch, Zivian, and Hyria will have 7 skills by default whenever they enter the game.

Jade and Luna have entirely different skillsets when transformed, which brings them up to 7 each, or 8 if you count the transform as a skill.
Xelth will be getting a mini rework to bring him in line with these 2, as he only has 5 rather bland skills.

Eliana is on the rework block still, so nothing can be confirmed for her.

Equipment system update

I kinda want to switch to a more MOBA style.
This is mostly so we have more freedom, but also so I don’t need to make a model for each piece of armor.
Each character will have 4 slots on their person.
3 for general equipment and 1 for a Core, which I also want to change slightly.

Cores update

Basically, it’s expanded to more of a WoW type system.
At the start, you pick between 3 mods for you first basic ability (Other options for transformation characters)
As you use the Core, it levels up, allowing you to mod other abilities.
Some abilities may not have mods, such as Luna’s empowered skills, which will inherit mods from their original forms.



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