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Textures not from BATIM/BATDR, Lighting has improved and movement has been made Planning to add: - View bobbing - Footsteps - More assets - easier way to build maps
Chapter One poster (The map seen in the clip below) currently reworking game banner and going full throttle on development
Developing the first level, I plan on adding more particles, ambience and decor.
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game model🗿
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
An infected room from the second part of Cybel ! Are you up for some cleansing?
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