4 years ago

Unused Office Images (First Game)


One of my favorite moments from making the first game was incorporating the Golden Freddy mechanic from the first FNaF game, and making it a more present threat. Cinos moves through the map like most of the other characters, and is guaranteed to show up at least once per night, after night 3, of course.


cinos_png.png

When I was making the office, I originally had the red glowing effect layered on top of the office image. In-game, the glow is a separate object, as any objects that lay over the office, such as the lasers, and the buttons for the lasers, would be on top of the red glow, awkwardly standing out.


lucas_and_cinos.png

Early on however, I had originally planed to have Lucas stand behind the window, as another method of reaching CAM07 and subsequently, the right entrance. This is the only image I have left of Lucas behind the window, as I had deleted the layer in the Paint net file.



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When you transition to the current night in the second game, there's a 1 in 300 chance of a rare screen to show up. These images bear no story significance, but... they exist, I suppose.

The teaser images from the second game when brightened have hidden text and images to them. I doubt anyone has ever taken the time to do so, so here they are.

CAM05 Inspiration (First Game)

Does this whole thing work?

Here's all the jump-scares from the first game.

And here's the teasers from the third game, also brightened.

These ones don't have nearly as many secrets in them, and they're all based on ones from FNaF 3, quite blatantly.

This is an animated gif of John Sr. walking behind the window in the third game; Since his legs would have been obscured, they were never actually drawn.

Here's the hallucinations the player can randomly see in the first game; These also contain some plot-important info, which is something I wanted to elaborate on more.

So

i may or may not make an full art of some person or i may just leave this like that-

Successful landing

#screenshotsaturday