4 years ago

Up to v0.0.4, so I'm going to stop saying what version gets released next. I just added knockback, a damage indicator (player flashes red), and invincibility frames. Pubic version coming soon (hopefully).




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Showcase of my progress on the dash and the remade speedrun.

v0.0.2 was a pretty big flop, the character appeared very jumpy, so I redid almost everything. I'm skipping to v0.0.3, essentially the same idea except I am putting off adding sound/music but adding basic PVE with slimes instead.

Menus are pretty much done. Pretty much the only thing left on the list for this version is getting pvp working. Sorry everything is taking so long! Hope everyone has a great day/night!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Have a good Boi

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Showing off player 2 😎

What do you think?