Next up
This is what the game looks like
Explode-O-Nut Concept Art
The first design of the zombie
I made the game wider, plants will not attack if the zombies are too far, I did this so the player can prepare
This is the first world, this world is easy because if a zombie walks on water, the zombie will move slower
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
Have a good Boi
Runestones: from concept to in-game model🗿
1 comment