ADDED—-
Level-
Added more Camera Volumes around Old Green Hill
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Added an LUT to the main Visuals of Old Green Hill
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Sonic now gets shiny when going through the Main Waterfall or Going into water, “dries” when exiting the cave, using a Zipline or Boosting
CHANGES—-
Menu-
Edited the disclaimer text slightly
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Changed UI sounds to be Modern Games instead of Mania
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Edited all the UI slightly
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Re-Added the starting Splash Image to the one I made for Chaos Shards
Gameplay-
Removed “Lives”
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Edited the Main HUD to look like how it did in older versions (I will make actual art later)
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Enemies no longer show a Health Bar above them
Level-
Old Green Hill-
Adjusted collisions all over the Zone
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Adjusted the Camera on the main big loop
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Changed up the visuals in the Crystal Cave
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Added more platforms and paths to The Waterfall Area of Act 1 and Green Hill Fall Act 2’s first area
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Rearranged some of the background elements so that the roads are not covered in shadow
FIXES—-
Fixed the trick text when needing to press boost to finish the trick, now shows the button icon instead of text code
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Messed with some code when it comes to boosting while crouched or sliding, breaking the boost effects. Now it’s fixed. Sonic is unable to boost while crouched or sliding
Sonic now warps to the result spot correctly, he just snaps to it but it’s better then how it was
DEV NOTE—-
This is now the actual last update for Old Green Hill, I will still fix and balance things of course!
Press V on the start up animation to change Sonic’s Grind Shoes to his Default Shoes, I plan to make a customization system in the future
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