Hozaaaah!, finally some updates!. Thank you all for the patience!. We have been working really hard on the game, and we finally released an stable build today.
What can you expect from this update?. Well,a new special gokhans, some new features, and also the game is a hell of a lot more difficult now so try lowering down the difficulty without shame.
Below you can check the changelog of this new update, enjoy!.
Added:
-Added Implosive Games Logo at the beggining
-Atchu Gokhan(Beware of intentional Screen Glitches)
-The first pass in the enemy pickupables system, currently there are just mortars, but there is a lot more coming!!.
-Several new Enemies layouts to the generation pool
-A more friendly tutorial scene, to make the player test things beforehand.
-Gokhans now laugh at the player when he dies.
-Added some game breaking glitches, just to piss off the players
-Added some natives houses to differtiante some walkable platforms
-Added prefire warning to Smekyahs(Snake Robots) and turrets.
Fixed:
-Fixed Sound with the Derkha Gokhan(Red Lenses) that caused the warning messages of the missiles to loop indefinitely
-Fixed Gokhans trying to plunge the farthest player, even when he was dead.
-Weird Camera movement, now it moves by a rail making it very stable in the level generation.
-Fixed Ships still being physical after they died causing the player to melee or stop bullets.
-Fixed some weird terrain textures.
-Fixed some enemies attacking outside the screen.
-Fixed some enemies attacking from weird distances.
-Fixed some arenas that spawned a lot of enemies at the same time
-Fixed a bug that swapped some graphics with the players on certain actions
-Fixed the second player spawning on the next scene without lives
-Exorcised an evil line of code that erased some gokhan death animations
-Fixed a bug that made the Banzah Gokhan(Gokhan that makes basic gokhans start plunge attacking) to not attack and keep waiting.
-Fixed the Smekyahs(Snake Robots) absorbing hits after they died.
-Limited Tank rotation when they fall(Horray for tanks not flipping!)
-Fixed the player not dying when he lefts the camera
Changed:
-Overhauled the generation system and corrected the values of generation, now there is a lot of more variety.
-The Gohido(Flying Ship) now crushes everything below him when it dies.
-Tweaked how the difficulty multiplier affects the enemy spawning.
-Some Special Gokhans(The ones that drop weapons) rates were adjusted.
-Reduced the rate of the boss charge attack, now it waits a lot longer.
-Reduced turret spawning
-Some Enemies layouts were extended to more zones and places.
-Venus(Female dancing enemies) plant’s life raised from 2 to 6
-Smekyahs(Snake Robots) react time reduced in half.
-Reduced Gohido(Flying Ship) life from 20 to 15
-Changed the AI of the basic gokhans to be more intelligent at climbing and organizing for attack
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