Also I'm trying a different lighting system since the colors on the jam version where horrible lol this version has no playable sections yet, it is up to test the player controller on low specs machines exclusively! I'll update it further later on if performance is decent :v
Next up
today's progress, need to make the rest of the texture to look beat up as much as the orange parts :o container looks way too clean
0.3 Dialogue update this one isn't up yet! Been lost for a minute with zero inspiration but trying to move forward even if it is in small steps! Added a "dialogue system" to have characters talking :v with little portraits and everything
design to 3D wip (no armature still, so it's not posing) hair looks great in this angle but it doesn't look that good from the side! Tried making it chunkier too but it doesn't looks as menacing as I need I'll keep workin on it
from 2d drawn design to low poly 3d model:
Day 5 For NES Jam 2026! Now with hud! This capture is from the intro, where we become a werewolf :o an x number of meats will give 1 life, and players will have 10 minutes to finish! Thinking if I should make it really hard like old nes games lol
joined NES Jam 2026 to take a break from the slow development on my other project! Theme is "Horrible Night to have a Curse!" so you're a werewolf :v I have like 13 days to do everything!
Day 6! Added archers that shoot straight, up and down! Added torchman that walks around too! Also 30 meats = 1 life! Made progress on the map too!
VER 0.3 Performance is great!! Can keep up with it! Too depressed to remember everything I did tho trust me I did a lot
Day 4! For NES Jam 2026! I think I have the main game loop working! One enemy AI is done, dudes come right to left with pitchforks and jump obstacles!
hover cargo machine model, it will drop the first boss on stage, not sure if I should keep using this texture for all machines tho I might update it later










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