Game
MYSTERYTALE Online (Multiplayer Undertale Fan-Game)
5 years ago

Update 0.10


Slightly new way of doing this, here goes.

Here’s what changed:

New Skins

  • Jotaro Kujo from Jojo’s Bizarre Adventure: Stardust Crusaders has been added

  • Woodman has been added >:]

  • The Snatcher from A Hat in Time has been added

Fixes

  • Fixed a bug where Blasters in PvP could crash your opponent’s game

  • Swap Papyrus’ Idle Animation has seen a slight readjustment

  • A few chat bugs have (possibly) been fixed

Nerfs and Buffs

  • Sans’ Blaster Formations where buffed: Cooldown was decreased

  • Sans’ Bone Lift was nerfed: It can now be seen before entering the bullet box, giving the player a better chance to dodge

Tweaks

  • The Monster Death Animation has been remade to resemble the original game’s version

  • The Instructions Screen has been updated to look nicer and provide more information

  • The GameOver-screen has a longer fade-in animation

  • Several bullets now despawn when damaging the player

  • The Flee animation has been updated to look more accurate to Undertale’s

  • Some items have been renamed, although all of them are still functionally the same

  • The Battle theme starts playing the encounter animation for the Batter and the Judge

  • Some encounters (i. e. pvp-encounters) no longer show an exclaimation-mark above the player’s head during the encounter animation

  • The “item description” window in shops now slides in and out

  • PvP Requests can now be denied with non-pvp skins

  • The attack bar can now also move from right to left when selecting FIGHT

  • Slightly moved position of timer on Save Prompt

  • The text at the bottom of the main menu has been updated

Changes and Additions

  • The theme “SHOWMEISTER” has been updated to Perpetrator’s remix of V4

  • Spep was given a second taunt

  • The Batter’s, Rick’s and Morty’s overworld sprites have been completely remade

  • Frisk’s, Chara’s, the annoying dog’s, Rick’s and Morty’s face sprites have been completely remade as well

  • PvP Requests are now instantly denied while in-battle or when recieving another PvP request

  • Respawning (after dying in non-pvp battles) works now

  • Fleeing after defeating an enemy actually rewards you with the respective EXP and Gold now

  • Fleeing now has a chance to fail

  • Froggit’s attacks have been remade to resemble its attacks from Undertale more closely



11 comments

Loading...

Next up

transparency devlog soon but in the meantime heres the new admin music menu so you can bother admins to change the music for everyone in the room

neat

the real sands from undertale

just added an anti-latency mechanic for pvp where the enemy's soul will be moved on your screen based on ping to keep it synced even with delay. still needs in-depth testing, but i'm hoping that'll make pvp against high ping users more bearable

New Engine Work-In-Progress Screenshots

IF YOU'RE DUMB ENOUGH TO BUY A CAR THIS WEEKEND, YOU'RE A BIG ENOUGH SCHMUCK TO COME TO BIG BILL HELL'S CARS! BAD DEALS! CARS THAT BREAK DOWN, THIEVES! IF YOU THINK YOU'RE GONNA FIND A BARGAIN AT BIG BILL'S, YOU CAN KISS MY

oh my god guys its the dude from the funny screenshot no way hes back what the hell

hi yeah sorry didnt work for about 2 months there whoops

dont ask me for anything ever again

MYSTERYTALE GMS2 - Overworld Engine Progress