Thank you for following the development of Pandemonium Heart, please enjoy the new beta build.
• Lighting changed and removed in some rooms.
• Resolution option fixed
• Added fullscreen mode
• Settings are saved and loaded now
• New room design type
• Player stat mechanic changed
• Skill point system, temporarily disabled
• Dash speed/distance decreased. Reload time increased.
• 2 new maps
• Added platforms and ability to fall into the abyss.
• New GUI(s) for health/heartspheres system
• Summon ability, monsters health, attack and speed decreased.
• Monster detection range increased
• Monster Attack range changed depending on the type of attack.
• Flying monsters are able to roam across platforms.
• Flying monsters now have 3 types.
1 - Target > In attack range? > attack
2 - Target > In attack range? > saves targets coordinate > Dash toward saved coordinate > Dash again with 50/50% chance of previous direction and new direction.
3 - same as 2 but shoots during first dash.
Notice on other mechanics:
• Character class on hold due to lack of resources and uncertainty.
• Aggro mechanic, still thinking about it’s implementation. Once I complete the monster AI’s and mechanics, I’ll have a look.
• Female character on hold, have been working more on bug fixes.
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