Hello there, in this post I’m gonna show to you the progress I’ve made in these days.
First the Update 0.2.1:
What was Fixed/Updated:
Changed some of the Fade out and the Fade in Transition (some didn’t work well in F.screen)
Changed a little bit the game over animation (now it looks more like UNDERTALE)
Changed the position of an object responsible of creating some White Heart enemies(I finally found out a better name), so some of these White Hearts won’t spawn out of the range of the player, you won’t see this object, it’s just a “dev thing”, you know?
Fixed an error in the audio of the plus bomb when exploding
Yes, it’s a minor update with just some fixes, but come on, what did you’ve expected from a 0.2.1 Update?
Now the Update 0.2.3 Preview:
Well, If you played the game you know that the next fight is against Muffet and that’s what I’ve been working on, but well, let’s begin already!
Yeah…as you can see…it’s not that interesting.
This is because this is the first minutes of the fight, also the first moments of the fight are supposed to be easy, you know?
And now this picture!
As you can see, it’s practically IMPOSSIBLE to dodge this (in the term of an easy gameplay), but I will try to fix this (I promise), I’m also working in the spider donuts, but I’m not gonna show then there because I have to fix these “IMPOSSIBLE dodges” first (I mean, I already make then work, but now I have to make then spawn in the fight.
And last, but not THAT important, this normal sprite of Lockuffet!!!
Obs: If you don’t know what this game is…please do not be so shocked.
This is MmMMmM55632MU45643FFfFFE33eET.
The 0.2.1 Update is launching tomorrow (it’s because I’m in a test week at my school and I have to study now), anyway, that’s it, thank you for reading this and have a good day (or night in this case), I’m Carlos and until next time!
Bye-bye.
0 comments