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Game
DARKLINGS
2 years ago

UPDATE 0.2.11: 3D Stage test & Gameplay additions

Patch notes below.


-PATCH NOTES-

WARNING:

The update might not go through on the desktop version if you already had the game installed in which case you will have to delete the game folder at the path "user://AppData/Roaming/Darklings" and install again, hoping to fix later

Bit of a smaller update, polishing and tweaking gameplay mechanics and testing 3D stages.

GENERAL

  • 3D Stage test

    The Grid stage is now in 3D perspective, if this works well expect the other stages to follow.

  • Dynamic camera zoom in/out

    The camera will now zoom in and out depending on the players distance.

  • Re-added gameplay notifications

    Added back the in-game notifications of certain actions (Knockback, Tech throw, Reversal etc).

NETWORK

  • Handling long connections

    If a match takes too long to establish you will automatically leave the match so that you won't be stuck waiting.

TRAINING

  • Input Display

    You can view an input display to get a better idea of what you are pressing.

BATTLE

  • Add Shadow D

    Added new Shadow "D", a quick horizontal projectile, strong for combos and neutral but lacks damage and has longer charge time.

  • Improve Blockstun

    Blockstun now recovers faster than hitstun, making more moves minus on block

  • Add Walk Backwards Speed

    Walk backwards and walk forward have now different speeds, with walk backwards being slower.

  • Add Back Air Dash Speed

    Back air dash and forward air dash have now different speeds, with back air dash being slower.

  • Improve Air Dash

    Improve the overall feel of air dash, also having an arc at the end of it.

  • Backdash Throw Invulnerable

    Backdash is now throw invulnerable.

  • Add Pre-jump state

    Every jump now has a few frames of pre-jump in which the player cannot block.

  • Limit chain to 5H

    You can now only chain to a 5H from a light attack, making guard breaks a bit easier to predict.

  • Shadow Meter Changes

    Shadow Meter no longer increases while you are doing a combo.



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