Game
PropHunt








2 years ago

Update 0.2.3

Functions converted to C++, Some level changes and Bug Fixes


Conversion to C++

  • Movement code

  • Mouse/Aiming

  • Weapon Collision Check

  • Prop Rotation

  • Left & Right Hand Transform

  • Object Grab System

Additions

  • Added Vegetation inside buildings of Valley Levels

  • Added Ocean Sounds

  • Added Closets for Level Mansion

  • Added Doorbells (experimental)

  • Added Snow Sparkle to Cabin(Snowy)

  • Added icicles to Cabin(Snowy)

Changes

  • Cabin Snow Materials Changed

  • Cabins are now covered in Snow

  • Fence render distance increased

  • Light Render Distance in Valley(Night) increased

  • Fog Scattering from lights in Valley Maps reduced

  • Color temperature changed to warmer tone in Bathrooms of Valley Maps

  • Rain intensity reduced

Fixes

  • Fixed Performance issues in Valley Maps

  • Fixed Performance issues in Cabin(Rainy)

  • Fixed Attenuation of Jump Footstep sounds

  • Fixed Media De-sync between speakers and character props

  • Fixed Bullet Hit Particles & Debris Particles

  • Fixed Level Travel Crash while using Steam online Sub-System



2 comments

Loading...

Next up

Update 0.2.7

Small Additions, Changes & Fixes

Fox Loaf

Actual fox loaf

Infinite Pizza is now on Game Jolt!

In it you must try to survive the infinite pizza by riding and shooting your way through it in hope of reaching its cheese filled center.

https://gamejolt.com/games/InfinitePizza/567814

Take a bite if you dare!

Pet the Cait

I've been trying out Linux (Ubuntu), instead of Windows, this weekend. It has been working very well, and it is so much better and faster than Windows! Unreal Engine Editor works SO MUCH SMOOTHER on Linux too!

Hunter AI is complete now.

The basic search, investigate and shoot functions work.

I'll make it better over time, adding newer search methods, checking if the player switches props etc

Read Article for more info :)

Big mushroom

I'M BACK!!!

Created this render by two days, just for remind myself how to work with Unity

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution