Game
Dodge_Back
10 years ago

Update 0.20


-Added ragdolls
-Added ai (purposefully with broken aiming)
-Added Proper player aiming system, so that your shots go where you want them to go.
-Decal system has been improved so that they appear on friendlies and enemies.
-More stuff that may or may not be noticed.

If anyone is reading this, my next version will likely be far off, maybe a month or so. This is so that I have more time for school. But my next release is also going to have many more features and it will basically be an actual game.

Future:
-A better rifle model, already modeled, just needs materials and animations.
-A better pistol model.
-Good AI
-A pre-round mode where you can strategize where your ai-teamates will attack and defend.
-Fully implemented CTF game-mode.
-3 New maps specially designed for CTF.
-Regular deathmatch mode.

Far Future:
If I ever get this far it will hopefully be a steam release, but I plan on having a story-mode where you compete with a rival team as you rise up the ranks of a paintball tournament.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Werehog transformation process. #sonicunleashed

What you all think

Strange Umbrella

Why walk when you can jump?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

ooh yes..