Hey all! Feel like I’m getting pretty close to the end in terms of content. The only thing I really have left is creating an ending cutscene, and adding triggers so you can unlock characters. Aside from that its mostly just bug testing and balance. Unfortunately the balance aspect I think will be pretty tricky.
Once I finally get to a 1.0 release I’m still hoping to add more content to the game! There’s a bit of marketing I want to do post-release as well, though that will probably take up a lot of time since I’m not entirely sure how to go about doing that kind of thing.
CONTENT
A new enemy type has been added. It appears after floor 21.
8+ new floor possibilities have been added. This applies only to when you are on floor 21+
A new obstacle has been added to the game. It appears on floors 15 - 19
There are now two types of healing boxes. One gives 50HP and the other gives 25HP
BALANCE
Changed some of the room layouts for floors 20+ so they are more fair.
Changed the speed/timing of a bunch of different enemies, so there is more time to react (hopefully)
Explosives boxes are even slooooooower
Healing boxes have a higher chance of spawning
MISC.
You can now TECHNICALLY right-click to shoot, but a dropdown menu appears. This is an issue with Flash. I’m looking into a work around.
Now using a new scanline overlay.
Added minor visual adjustment for when the player has the Extra Life reward
BUGS
Fixed bug with audio options. They should work as intended now.
Fixed bug where enemies and bosses would show up in the main menu after pausing and quitting the game.
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