—CHANGELOG (0.6.3)—
-Added player health (and a crude representation on the minimap). I believe I set the hitpoints to 10, but I forgot
-Fixed up the particle effects
-Optimized some code
-Boss A.I. in the debug state is fixed up a bit
—PLANS FOR 0.6.4 (More of a graphical update)—
-Addition of player movement trails
-Better health representation
-Other shit that I can’t think of but will come to me when I sit in front of my computer for 29 hours
-Representation of lives left(?)
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