Included a very minimal “HOW TO PLAY” HTML file for beginners.
Warps are now used instantly from the pause screen instead of going into that redundant preparation phase.
Swapped order of cannon and deflector in encyclopedia listing.
New upgrade for keeping missiles partially alive after being outpowered.
Replaced the reward for “enemies destroyed”.
Combos are now shared between missiles, and the score viewer displays the current combo on the deflector.
Better particle effect when destroying enemies.
Made the SAV file more forward compatible; this should be the last save-breaking version unless some major overhaul happens in the future.
Linux: Fixed the slight sound delay.
Linux: Found a workaround for the unwanted teleport after unpausing.
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Terraria
a drawing I did because I was bored😪. But I love how it turned out.😊
I worked so hard to get all four of them to the end safely, but then...
An infected room from the second part of Cybel ! Are you up for some cleansing?
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Coming Soon...
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)










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