Game
HYPERSUPER CANNON
13 years ago

UPDATE_01


  • Included a very minimal “HOW TO PLAY” HTML file for beginners.

  • Warps are now used instantly from the pause screen instead of going into that redundant preparation phase.

  • Swapped order of cannon and deflector in encyclopedia listing.

  • New upgrade for keeping missiles partially alive after being outpowered.

  • Replaced the reward for “enemies destroyed”.

  • Combos are now shared between missiles, and the score viewer displays the current combo on the deflector.

  • Better particle effect when destroying enemies.

  • Made the SAV file more forward compatible; this should be the last save-breaking version unless some major overhaul happens in the future.

  • Linux: Fixed the slight sound delay.

  • Linux: Found a workaround for the unwanted teleport after unpausing.



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Terraria

Shuiro Haname. #Commission

Commission for @ShuHaname

a drawing I did because I was bored😪. But I love how it turned out.😊

I worked so hard to get all four of them to the end safely, but then...

An infected room from the second part of Cybel ! Are you up for some cleansing?

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Coming Soon...

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)