Game
HYPERSUPER CANNON
13 years ago

UPDATE_01


  • Included a very minimal “HOW TO PLAY” HTML file for beginners.

  • Warps are now used instantly from the pause screen instead of going into that redundant preparation phase.

  • Swapped order of cannon and deflector in encyclopedia listing.

  • New upgrade for keeping missiles partially alive after being outpowered.

  • Replaced the reward for “enemies destroyed”.

  • Combos are now shared between missiles, and the score viewer displays the current combo on the deflector.

  • Better particle effect when destroying enemies.

  • Made the SAV file more forward compatible; this should be the last save-breaking version unless some major overhaul happens in the future.

  • Linux: Fixed the slight sound delay.

  • Linux: Found a workaround for the unwanted teleport after unpausing.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Successful landing

#screenshotsaturday

Werehog transformation process. #sonicunleashed

What you all think

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Made my first ever animation.

Explosive domino effect