Included a very minimal “HOW TO PLAY” HTML file for beginners.
Warps are now used instantly from the pause screen instead of going into that redundant preparation phase.
Swapped order of cannon and deflector in encyclopedia listing.
New upgrade for keeping missiles partially alive after being outpowered.
Replaced the reward for “enemies destroyed”.
Combos are now shared between missiles, and the score viewer displays the current combo on the deflector.
Better particle effect when destroying enemies.
Made the SAV file more forward compatible; this should be the last save-breaking version unless some major overhaul happens in the future.
Linux: Fixed the slight sound delay.
Linux: Found a workaround for the unwanted teleport after unpausing.
Next up
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
art comission.
Chiaki Nanami!
a drawing I did because I was bored😪. But I love how it turned out.😊
My D&D art for my family so far (WIP if you couldn't tell)
Cash Banooca
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
I did this on my 3DS ^^ #Kirby
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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