Game
HYPERSUPER CANNON
13 years ago

UPDATE_01


  • Included a very minimal “HOW TO PLAY” HTML file for beginners.

  • Warps are now used instantly from the pause screen instead of going into that redundant preparation phase.

  • Swapped order of cannon and deflector in encyclopedia listing.

  • New upgrade for keeping missiles partially alive after being outpowered.

  • Replaced the reward for “enemies destroyed”.

  • Combos are now shared between missiles, and the score viewer displays the current combo on the deflector.

  • Better particle effect when destroying enemies.

  • Made the SAV file more forward compatible; this should be the last save-breaking version unless some major overhaul happens in the future.

  • Linux: Fixed the slight sound delay.

  • Linux: Found a workaround for the unwanted teleport after unpausing.



0 comments

Loading...

Next up

Have a good Boi

I was bored, so... ManutKat.

"Our work is never over" they said.

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Coming Soon...

Among us_into Madness