Included a very minimal “HOW TO PLAY” HTML file for beginners.
Warps are now used instantly from the pause screen instead of going into that redundant preparation phase.
Swapped order of cannon and deflector in encyclopedia listing.
New upgrade for keeping missiles partially alive after being outpowered.
Replaced the reward for “enemies destroyed”.
Combos are now shared between missiles, and the score viewer displays the current combo on the deflector.
Better particle effect when destroying enemies.
Made the SAV file more forward compatible; this should be the last save-breaking version unless some major overhaul happens in the future.
Linux: Fixed the slight sound delay.
Linux: Found a workaround for the unwanted teleport after unpausing.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Path of Kami: The Evolution of the Lore
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Showing off player 2 😎
What do you think?
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Regional Bulbasaur. #Pokemon
2d lighting experiment
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.










0 comments