Game
Where's My Dog

10 years ago

Update #07 - Camera


This week i’ve been working on the camera system. It uses polygons to set camera bounds in diferent partes of a level, as well set some other transition stuff! Most of the time i’ve spent testing to find a better way to fix the problems i had with the camera before, it still needs tweaks, but it’s basically that what i want for the camera.

Other stuff:
Redrew the player sprite, walk cycle and dash animation.
Added a new sprite animaion for when the player hits a enemy with the dash attack
Added some tile to test the tile layer depth system

I’m very very excited to start to work on juiciness!



2 comments

Loading...

Next up

Update #06 This week i’ve been working on doors and made some important tilemap optimizations. Camera system is still experimental!

Update on what happened...

Update #02 - New Colors Mockups with the new colors i’m adding to the game. Maybe i’ll change the green to blue. i need to make more tests.

Path of Kami: The Evolution of the Lore

Shadow The Hedgehog X pixel art

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Rockin the Guitar, an Axe like Guitar I made for my Uni project