Game
Where's My Dog

11 years ago

Update #07 - Camera


This week i’ve been working on the camera system. It uses polygons to set camera bounds in diferent partes of a level, as well set some other transition stuff! Most of the time i’ve spent testing to find a better way to fix the problems i had with the camera before, it still needs tweaks, but it’s basically that what i want for the camera.

Other stuff:
Redrew the player sprite, walk cycle and dash animation.
Added a new sprite animaion for when the player hits a enemy with the dash attack
Added some tile to test the tile layer depth system

I’m very very excited to start to work on juiciness!



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Update #06 This week i’ve been working on doors and made some important tilemap optimizations. Camera system is still experimental!

Update #02 - New Colors Mockups with the new colors i’m adding to the game. Maybe i’ll change the green to blue. i need to make more tests.

Update on what happened...

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Just a Pico sprite

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Levels' maps.