This week i’ve been working on the camera system. It uses polygons to set camera bounds in diferent partes of a level, as well set some other transition stuff! Most of the time i’ve spent testing to find a better way to fix the problems i had with the camera before, it still needs tweaks, but it’s basically that what i want for the camera.
Other stuff:
Redrew the player sprite, walk cycle and dash animation.
Added a new sprite animaion for when the player hits a enemy with the dash attack
Added some tile to test the tile layer depth system
I’m very very excited to start to work on juiciness!
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