Adjusted some tiles.
Ammo resets when you restart the game.
Weapons stays in hand when moving to levels.
Ammo no longer falls through jumpable floors.
Health regeneration speed lowered.
Assualt Rifle laser brightened.
Adjusted and tweaked the blood effects.
-Blood no longer stays on the floor, this is temporary.
-Blood has been brightened.
-Blood now appears when a zombie is hit.
Added in 2 new levels.
-1 Underground level.
-1 Base level.
HUD has been updated.
-Includes new art and location of the text.
-Removed the black bar at the top of the screen.
Next up
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
I-Buki
Mio-Da!
Ibuki Mioda!
Regional Bulbasaur. #Pokemon
2d lighting experiment
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
Colorful Fox
Happy Late Easter!
Daldos Gameplay










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