Fixed a few more oversights and rewrote some of the dialogues.
Fixed a crash thanks to a missing file
Fixed a few more oversights and rewrote some of the dialogues.
Fixed a crash thanks to a missing file
After taking a small break I finished up the final area. Still don't know if I'll extend the level or not. But for now this is good.
Working on more changing camera angles and edited the main big loops camera position
-I will start work on a new Zone very soon, just having trouble thinking of a way to make it and have it play just as good as OGH, not as easy as I thought...
Thanks, everyone! I know it's Sonic but this is the most followers I ever had for a project!! I'll post more updates on the game soon, just life kind of in the way and all! Hope all you are still having fun with Old Green Hill!
Redesigned the ending area of Old Green Hill a little HUD close to how it was in older versions New LUT for OGH
Found the plants / Rocks I'll be using in the next level!
Supposed to be a different region which is why it's different then Green Hill.
Redesigned the Crystal Cave a bit
Decided to make the second section's water an actual playable area, I still have Sonic "drown" when going out of the area, just to be safe!
Sonic can only run on water when he's Boosting Decided to add this when I was adding stuff to OGH's second section
Actually wasn't liking how the Quickstep section was in shadow I'm tempted to make the sky more blue, even though it's supposed to be morning
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
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