We are almost there! This update brings great additions to what a game needs:
-Player controller has been configured and now should be able to be affected by external velocity on all direcitons.
-The game now has a main menu. There you will be able to look at your trophies, leaderboards, change options menu, login with gamejolt or donate!
-Implemented the GameJolt API. Trophies and Leaderboards are now live!
-Secret promo codes of secretness have been unlocked.
-Tweaked with the energy machine gun.
-Player’s eyes now have a glow-esk effect from up-close.
-Zoom function is now weapon-specific, ranging from 1.35x zoom up to 3x.
-Some Plasma cannon’s damage has been transfered from direct damage to splash damage.
-In TDM mode, players of the same team now have a green diamond icon above theire head.
-Swapped the lobby level to the bottom of the list on the Level Select. This should make stuff less annoying when scrolling for other maps later on.
-Increased Katana’s speed-up active bonus by 0.5. No one can escape DEATH!
-Crosshairs have been reconfigured to be more accurate and less ‘in-your-face’
-Mouse Look code has been re-written and the spawning rotation bug is now fixed. The performance of the mouse look script has been also increased.
-Added Occlusion Culling to the game maps. This should increase GPU performance in the cost of small amount of CPU performance.
It is added for testing and if there are any problems will be removed in the future updates.
-Plasma Cannon’s projectile speed has been reduced to 60. Direct damage and splash damage have been increased.
-Fixed minor bugs and glitches involving visual count(if anyone even gets what i mean).
-Created local achievements system. This will ensure that players dont get the same achievement popup multiple times.
-Fixed the color bug of the welcome/respawn UI screen of the FFA gamemode.










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