In the previous update I thought I fixed all the bugs, however I just created a worse one. However, now there shouldn’t be a problem for lower level machines that brakes the game and restarts levels because the physics of the elevator couldn’t keep up with the player physics. Other than that, nothing new.
Next up
Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
Awkward Dimensions Redux is on "Hot Games"!!! YASSS!!!! After years of uploading all my work to gamejolt… this is a first for any of my games, Woohoo!
Doing some bedroom virtual production for my upcoming project Zotto
I'm hosting a free indie arcade event in Denver Fri Aug 29th 6pm @ The Far East Center, swing by if you're in the area!
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
IT'S LIT!!! Thank you all so much!
Awkward got an honorable mention, that's pretty tight.
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…
Thanks to everyone who came out to my Indie Game Fest at Teahee in Denver, CO. It was better than I could have imagined.










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