In the previous update I thought I fixed all the bugs, however I just created a worse one. However, now there shouldn’t be a problem for lower level machines that brakes the game and restarts levels because the physics of the elevator couldn’t keep up with the player physics. Other than that, nothing new.
Next up
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
IT'S LIT!!! Thank you all so much!
Gonna be showing off Payment, my AR thing I made recently live at the Micro Beaf this Thursday in addition to a lil' interview. If you want to check out some cool animations visit the www.youtube.com/@beaf_fest Youtube channel for more info.
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…
I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.
Doing some bedroom virtual production for my upcoming project Zotto
Thanks to everyone who came out to my Indie Game Fest at Teahee in Denver, CO. It was better than I could have imagined.
Awkward Dimensions Redux is on "Hot Games"!!! YASSS!!!! After years of uploading all my work to gamejolt… this is a first for any of my games, Woohoo!
New thing out, check it out if you'd like :3
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
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