Game
Gradioid
5 years ago

Update 1.1.0 + DreamHack Jungle Submission!


Hey guys and gals! I hope you're all having a wonderful new year (despite today's current events) and that you all continue to have a great year. I just wanted to let you know this game has been submitted to #dreamhackjungle and updated to look and play better. Here's some highlights as to what's been updated:

  • Graphics updated to look better and more faithful to the classic NES look.

  • Added a better pause screen with a map and inventory. Default pause button has been changed to 'Enter'.

Complete changelog:

- Big graphical update

- Added a more interesting pause screen with a map and inventory.

- Added several tiles that were missing, and removed tiles that didn't have collisions.

- Adjusted some enemy positions.

- Adjusted spawn point of bullets fired by the player.

- Adjusted spawn point of bullets from the big enemies.

- Adjusted spawn point of health pickups for the stationary turret enemies.

- Bullets from the big enemies move faster now.

- Changed default pause button to 'Enter'.

- Collision boxes for lava have been lowered slightly.

- Enemies now flash when hit.

- The screen will now flash when the final boss is hit.

- Enemies can no longer be killed multiple times off screen.

- Enemies coming from Spawners no longer explode while moving forward, and may drop health when killed.

- Fixed fullscreen mode.

- Final Boss' fires spread shots slightly less frequently.

- Final Boss' aimed shot fires with 4-way spread shot.

- Gradient Follower follows less closely.

- Gradient Follower will shoot in the correct direction when first created.

- GUI is no longer a bar across the top of the screen, but instead just an overlay on the screen.

- Increased amount of time boosters can be active by 62.5%

- Lasers now deal 100 damage instead of only 50.

- Lava worms no longer float away when offscreen.

- Lowered a lava worm in the topmost lava corridor so its bullets won't go off top of screen.

- One-way doors now only close when the player passes through them.

- Screen movement is no longer dictated simply with arbitrary invisible markers; now the screen may scroll when opening a one-way door

- Player can no longer move offscreen while moving left.

- Player no longer dies while moving into a wall while transitioning between rooms.

- Removed some pointless destructible blocks.

- Rubble now appears in final boss room during escape sequence.

- Small health pickups now heal 10 points.

- Spawner enemies no longer spawn enemies while frozen.

- Sped up the escape sequence explosion wall when the end of a room is reached.

- Reduced the number of explosions during escape sequence.

- Redesigned Electro-Shield room to require Electro-Shield to get out.

- Redesigned Tri-Shot room slightly.

- Redesigned corridor above the final corridor.

- Redesigned title screen.

- Visually redesigned area outside final corridor.

- Updated credits.

- Added a little message acknowledging if you complete the game with 100% or min% items.



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