Hey guys and gals! I hope you're all having a wonderful new year (despite today's current events) and that you all continue to have a great year. I just wanted to let you know this game has been submitted to #dreamhackjungle and updated to look and play better. Here's some highlights as to what's been updated:
Graphics updated to look better and more faithful to the classic NES look.
Added a better pause screen with a map and inventory. Default pause button has been changed to 'Enter'.
Complete changelog:
- Big graphical update
- Added a more interesting pause screen with a map and inventory.
- Added several tiles that were missing, and removed tiles that didn't have collisions.
- Adjusted some enemy positions.
- Adjusted spawn point of bullets fired by the player.
- Adjusted spawn point of bullets from the big enemies.
- Adjusted spawn point of health pickups for the stationary turret enemies.
- Bullets from the big enemies move faster now.
- Changed default pause button to 'Enter'.
- Collision boxes for lava have been lowered slightly.
- Enemies now flash when hit.
- The screen will now flash when the final boss is hit.
- Enemies can no longer be killed multiple times off screen.
- Enemies coming from Spawners no longer explode while moving forward, and may drop health when killed.
- Fixed fullscreen mode.
- Final Boss' fires spread shots slightly less frequently.
- Final Boss' aimed shot fires with 4-way spread shot.
- Gradient Follower follows less closely.
- Gradient Follower will shoot in the correct direction when first created.
- GUI is no longer a bar across the top of the screen, but instead just an overlay on the screen.
- Increased amount of time boosters can be active by 62.5%
- Lasers now deal 100 damage instead of only 50.
- Lava worms no longer float away when offscreen.
- Lowered a lava worm in the topmost lava corridor so its bullets won't go off top of screen.
- One-way doors now only close when the player passes through them.
- Screen movement is no longer dictated simply with arbitrary invisible markers; now the screen may scroll when opening a one-way door
- Player can no longer move offscreen while moving left.
- Player no longer dies while moving into a wall while transitioning between rooms.
- Removed some pointless destructible blocks.
- Rubble now appears in final boss room during escape sequence.
- Small health pickups now heal 10 points.
- Spawner enemies no longer spawn enemies while frozen.
- Sped up the escape sequence explosion wall when the end of a room is reached.
- Reduced the number of explosions during escape sequence.
- Redesigned Electro-Shield room to require Electro-Shield to get out.
- Redesigned Tri-Shot room slightly.
- Redesigned corridor above the final corridor.
- Redesigned title screen.
- Visually redesigned area outside final corridor.
- Updated credits.
- Added a little message acknowledging if you complete the game with 100% or min% items.
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