Game
GameMaker: Studio 2 - GameJolt API
5 years ago

Update 1.1.3


More bugs have been squashed! There were also was minor feature additions but nothing special.


Updates:

  • Changed the way the system handles function execution to something more sensible and less hacky.

    • This should have no effect on anything you've already created.

  • Updated GJUserFetch() to throw an error if attempting to fetch a nonexistent user type.

    • This also will have no effect on anything you've already created, just prevents http calls that won't work anyways.

  • Added a new parameter to GJInit()

    • Debug Mode, this is simply a true or false value. It will log all of the responses from GameJolt to your game in case you need to read what's coming in. It can usually be left off as it spams the console a lot.


I attempted to add batch calls and multiuser fetching for GJUserFetch() for this update as well but I couldn't do it. I cannot think of a way to implement batch calls that wouldn't require a complete rewrite to my whole system (which I don't want to do right now), and I couldn't figure out how multiuser fetching works. I blame the Game API's documentation for being too vague about it, but idk maybe I'm just stupid. So this will likely be the last update for this API (unless something changes in the future like new API versions or more bug fixes or something), but if you have any suggestions for future updates let me know.



0 comments

Loading...

Next up

Some designs for more potential features of the 1.0 Update

The candy bar is the only item currently set in stone for release. The others might change before the update.

A new contestant has appeared.

Squid's first public build has been released! You can check it out here if you're interested: https://gamejolt.com/games/Squid/434729

Squid 1.0 soon.. RIP T-Posing Squidward & much more!

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Strange Umbrella

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!