Next up
Some designs for more potential features of the 1.0 Update
The candy bar is the only item currently set in stone for release. The others might change before the update.
More progress with achievements have been made! This is the current design for the "Achievement Unlocked" notification
Running and Orb of Confusion
I wanted to make more ways to escape Squid's wrath, so I've come up with two new additions: a Running mechanic, and the Orb of Confusion. I won't go into much detail on these yet, but they will be released next update soon!
Squid 1.0 soon.. RIP T-Posing Squidward & much more!
Made a lot of progress with GameJolt API. Here's some pictures of the current trophy designs, hopefully the update will be ready soon!
Squid's first public build has been released! You can check it out here if you're interested: https://gamejolt.com/games/Squid/434729
GameJolt API coming soon!
GameJolt API is being integrated into Squid! This means there will be scoreboards and other cool new features! It's also worth noting that signing in will be completely optional, meaning offline play is still allowed if desired.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
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