Game
HONK.EXE

11 hours ago

Update 1.1


📒 Devlog #2 - AI, Loot & Polish Update

This update was mostly focused on improving the core gameplay and fixing a lot of technical issues behind the scenes.

✨ Added

  • 🎁 Added a loot drop system with multiple rarity tiers:

    • Legendary

    • Epic

    • Rare

    • Uncommon

    • Common

  • 💰 Enemies now reward the player with money on death.

  • ❤️ Added medkit and ammo drops.

  • 📊 Added an FPS counter to the UI.

🤖 AI Improvements

  • Improved enemy movement and behavior.

  • Started implementing NavigationAgent2D for smoother pathfinding.

  • Added a basic knockback system when enemies are hit.

🩸 Visual Effects

  • Added and improved hit effects and death effects.

  • Blood and damage effects now spawn correctly at the enemy's position.

  • Improved item drop visuals and spawning.

🛠️ Bug Fixes

  • Fixed several issues where drops and effects could spawn at the wrong position.

  • Fixed collision and interaction problems between enemies and the player.

  • Fixed wave progression logic and general gameplay stability.

  • Cleaned up and optimized parts of the enemy and loot code.

🚧 What's Next?

  • Finish the new AI pathfinding system.

  • Add audio settings (Master / Music / SFX volume sliders).

  • Introduce new weapons and enemy types.

  • Continue polishing the UI and visual effects.



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