Changes / Updates:
Challenges now give you a reward! Anyone who has beaten any of the challenges will automatically receive the rewards when in-game.
When loading back into the Main Menu after failing a night, the A.I. levels now remain the same rather than reset.
Fixed a graphical error with the stage and Drooper. (His hat wasn't colored!)
Updated the Radar Icons & Toggle Map Icons for more easy clarification (They’re also inspired by Friday Night Funkin!)
Updated the Death Coin Buy Icon to differentiate from the actual Death Coin.
Updated The Elephant Man Scene.
More Extras added to the Extras Menu.
When beating Classic Mode, the game sends you back to the Extras Menu, and no longer closes the game.
Bug Fixes:
The Easter Egg Characters (Lulu, Chongo, Sparky, & Kit) have been fully fixed. Any bugs to break them do not occur anymore.
The “Harley and The Elephant Man” Story doesn’t appear when loading into a normal night, only when the code is activated.
Fixed a grammatical error with Snorky’s Mechanic description.
Fixed a grammatical error in “Harley and The Elephant Man” Story.
Fixed a barley noticeable visual glitch with the Banana Coin text in the Mechanics Screen.
Notices:
I have gotten a lot of requests to check Goofy Gopher and his apparent bug-filled code. And looking it through with the help of friends & testing, we simply cannot find any bugs related to Goofy Gopher and his mechanic.
There were also complaints about Tux being ridiculously faster than anyone else, and while i’ve actually witness this myself, it’s just RNG being RNG.
This is probably the last big update I’ll do for Sloppy Nights, I say “probably” because I might do small bug-fixes and what not.
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