Game
Warehouse in the Night
6 months ago

Update 1.2.2 note


  • Disabled the Hiding "Stay Still" Mechanic once you reach the exit during Evacuation on Night 3 so the Threat doesn't override the Ending Scenes by activating the Hiding Mechanic if they're too close.



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Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿