Hey everyone, it's been a rough start to this year, let me tell ya! Anyway, so, here's what up for my next project, another In-Human game! This time, it's going to be bigger, and by bigger, I mean the world will be smaller, but with more stuff to do, and a bigger, better story
Be sure to check out my new games when the demo releases this next upcoming month!! (probably, hopefully-)


Update - (1/29/2021)
Next up
In-Human Anaria 0.1.0 Released
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game model🗿
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl










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