5 years ago

Update - (1/29/2021)


Hey everyone, it's been a rough start to this year, let me tell ya! Anyway, so, here's what up for my next project, another In-Human game! This time, it's going to be bigger, and by bigger, I mean the world will be smaller, but with more stuff to do, and a bigger, better story

Be sure to check out my new games when the demo releases this next upcoming month!! (probably, hopefully-)



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In-Human Anaria 0.1.0 Released

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Successful landing

#screenshotsaturday

"Our work is never over" they said.

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

My D&D art for my family so far (WIP if you couldn't tell)

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)