Hey everyone, it's been a rough start to this year, let me tell ya! Anyway, so, here's what up for my next project, another In-Human game! This time, it's going to be bigger, and by bigger, I mean the world will be smaller, but with more stuff to do, and a bigger, better story
Be sure to check out my new games when the demo releases this next upcoming month!! (probably, hopefully-)


Update - (1/29/2021)
Next up
In-Human Anaria 0.1.0 Released
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
art comission.
Another house i made long time ago.
I was bored, so... ManutKat.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
I worked so hard to get all four of them to the end safely, but then...
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarÃa Regla. It is one of the natural wonders of the country!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl










0 comments