Game
Boom Box Redux
8 years ago

Update 1.4.1


Boom Box Redux v1.4.1:

  • Added: Achievements (GameJolt Trophies)

  • Changed: Minimum Time Scale has been increased to 0.3 (Up from 0.1 (Anything below 0.3 would cause the player’s movement to glitch)).

  • Hotfix: Target is now reset, when the player can’t reach an object
    (Target is any object you look at within range. It wouldn’t reset when you went off the object. Making you able to drag/explode it without looking at it.)



0 comments

Loading...

Next up

Update Release v0.8.0

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Why walk when you can jump?

I worked so hard to get all four of them to the end safely, but then...

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)