Game
Depths of Destrus (Roguelite RPG) [Alpha]

3 years ago

Update Release v0.8.0


User Interface:

  • New User Interface textures.

  • Titlescreen updated.

    • We decided to re-make our titlescreen using Unity's HDRP.

  • Change to potion icons.

    • The icons were the same, so we gave them some variety.

  • Inventory now shows item rarity.

  • Brightness Calibration added.

    • If your save file has no brightness setting, then you'll be referred to the brightness calibration screen, so you can set the correct brightness.

  • Brightness setting has been updated.

  • In-game feedback/bugs window.

    • Players can now report bugs or give feedback directly from in-game. Attaching a screenshot, your hardware information, and a copy of your save file. (No personal information)

  • Console error 'FormatException' has been fixed.

  • Console error fixed: "Material doesn't have a texture property '_MainTex'"

  • The Console can now ignore defined errors.

  • Keybindings will no longer say Mouse0, but will say LMB instead.

  • Arcade Mode button added to the main menu.

  • Play has been renamed Story Mode.

  • Stamina bar.

Enemies:

  • The Reaper should now work again.

  • The Reaper has been given skills it can use during the fight.

  • Slight AI movement tweak

  • All enemies have been given more Health/Damage/Defence.

  • Some enemies have been given less Defence

Skills:

  • New skill trees: Paladin, Druid.

  • All base skills have been changed slightly.

  • Bows and Melee weapons may also have skills on them.

    • We've updated our system to allow additional weapon skills. Although melee weapon skills work differently than ranged skills.

  • Skill Tree Voidwalker has been finished.

  • Voidwalker skill "Death's Bargain" has been finished and changed to:
    "Survive an attack which would have killed you. Heal to 50% health. (One time use)"

  • Voidwalker skill "Voidwalker" has been changed to:
    "Become the ultimate voidwalker.
    Chance to deal triple damage on any attack.
    Attack speed increased by 15%
    All resistance decreased by 100%
    All damage except void decreased by 100%
    Enemy attacks ignore all resistances by 100%"

  • Archer skill "Marksmanship" has been changed to:
    "Pick up your bow and fight!
    Allows usage of bow weapon skills."

  • Sorcerer skill "Blessing of Elements" has been changed to:
    "Willpower: +5
    Unlocks the full power of the staves and magic crystals.
    Allows usage of staff and magic crystal weapon skills."

  • Fixed a bug where skill "Contract Killer" required you to deal frost damage to trigger.

  • Learned skills are now checked internally, instead of constantly reading the save file.

    • Having the save file be called every time the system had to check, caused a bit of lag. So we've moved it to an internal system.

  • Choosing the Archer skill tree should now correctly lock the Voidwalker tree.

  • Warrior kill "Vampiric Embrace" now only heals when attacking enemies.

  • Archer skill "Sniper" has been changed slightly.

Miscellaneous:

  • Performance update: Destrus will no longer attempt to use as many resources as possible to increase FPS. But will instead stop using additional resources after reaching 90 fps.

  • Dawn yet again follows your butt, with updated following.

  • SFX now pause while in a menu which pauses the game.

  • Cinematic Cam can no longer see Dawn.

  • New SFX.

  • The player can now choose River and Ethael's name.

  • Debugging has been disabled by default, can be re-enabled manually.

  • The player can no longer fall through module 9 and 10.

  • The save files are now encoded.

  • Stamina stat, which regenerates over time.

  • Boxes can again drop consumables.

    • How long this has been an issue, we do not know.

Items:

  • Internal update to our Items Creator.

  • Item "s_flameward" has been changed to "c_flameward".

  • Item "wr_shia" has been changed to "wr_river".

  • Item "Shiny Rock" should now be able to drop again.

  • Bows now require stamina to shoot.

  • Most bows have been given skills.

  • New weapon skills:

    • Shockwave

      • Cause a shockwave around you, dealing

        20 physical damage to all enemies around you.

    • Heal

      • Heal the wielder for 25 health.

    • Whirlwind

      • Deal 2-5 damage to all enemies around you every 0.5 seconds for 5 seconds.

    • Boost

      • Increase your Dexterity by 1 for 8 seconds.

    • Blood Sacrifice

      • Feed the blade 25 health, in return gain 2 Strength for 20 seconds.

    • Mana Flare

      • Restore 5 mana every 1 second for 10 seconds.

    • Freezing Blast

      • Freeze all enemies in place around you for 5 seconds.
        (Does not apply to enemies already frozen)

  • 38 new items:

    • w_blood_weeper - Dagger

    • w_thirsty_mageblade - Dagger

    • w_firestorm - Sword

    • w_unending -Sword

    • w_dusks_edge - Axe

    • w_retirement - Axe

    • w_sunshine - Mace

    • w_dominance - Mace

    • w_headache - Hammer

    • w_dismay - Hammer

    • w_treachery - Battleaxe

    • w_ice_infused - Battleaxe

    • w_darkstar_greatsword - Sword

    • w_darkstar_axe - Axe

    • w_darkstar_dagger - Dagger

    • w_darkstar_mace - Mace

    • s_dragon - Staff

    • s_storm - Staff

    • s_frostborn - Staff

    • s_darkstar_staff - Staff

    • c_doomward - Magic Crystal

    • c_midnight - Magic Crystal

    • wr_cursed_demon - Armor

    • wr_infernal_bloodlust - Armor

    • wr_hellish_torment - Helmet

    • wr_eternal_obsidian - Helmet

    • wr_trinket_health - Ring

    • wr_lavawalking - Ring

    • wr_one - Ring

    • wr_prayers - Amulet

    • wr_pure_ice - Amulet

    • wr_darkstar_chestplate - Armor

    • wr_darkstar_helmet - Helmet

    • wr_darkstar_amulet - Amulet

    • wr_darkstar_ring - Ring

    • b_titanium - Bow

    • b_darkstar_longbow - Bow

    • q_darkstar_fragment

Bugs we know of, but have yet to be fixed:

  • Due to the new AI controller, all monsters from a previous save have been reset, and are all alive again. (Same goes for Items and Chests)

  • Chests can't be used when looking at the lid.

  • Loading a save which doesn't have the achievement "Thou Art Worthy", will be awarded the achievement upon loading complete.

  • Having Chrome maximized over the application window, will cause Destrus to flicker.

  • The Torch is missing.

  • Projectiles cannot hit enemies right in front of the player.

    • The projectile spawns too far forward, this will be fixed soon.

Note:

Some changes may not have been added, as there's a lot to keep track of. As a lot gets made before changes are written down.

Skill change format: Removed Added
Last edit: 27/06/2021 17:52 (DD/MM/YYYY)



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